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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_SetAlphaOperation.h"
SetAlphaOperation::SetAlphaOperation() : NodeOperation()
{
this->addInputSocket(COM_DT_COLOR);
this->addInputSocket(COM_DT_VALUE);
this->addOutputSocket(COM_DT_COLOR);
this->m_inputColor = NULL;
this->m_inputAlpha = NULL;
}
void SetAlphaOperation::initExecution()
{
this->m_inputColor = getInputSocketReader(0);
this->m_inputAlpha = getInputSocketReader(1);
}
void SetAlphaOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
float alphaInput[4];
this->m_inputColor->readSampled(output, x, y, sampler);
this->m_inputAlpha->readSampled(alphaInput, x, y, sampler);
output[3] = alphaInput[0];
}
void SetAlphaOperation::deinitExecution()
{
this->m_inputColor = NULL;
this->m_inputAlpha = NULL;
}
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