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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SetColorOperation.h"
SetColorOperation::SetColorOperation() : NodeOperation()
{
this->addOutputSocket(COM_DT_COLOR);
}
void SetColorOperation::executePixelSampled(float output[4], float x, float y, PixelSampler sampler)
{
copy_v4_v4(output, this->m_color);
}
void SetColorOperation::determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2])
{
resolution[0] = preferredResolution[0];
resolution[1] = preferredResolution[1];
}
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