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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_ConstantOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetColorOperation : public ConstantOperation {
private:
float color_[4];
public:
/**
* Default constructor
*/
SetColorOperation();
const float *get_constant_elem() override
{
return color_;
}
float get_channel1()
{
return color_[0];
}
void set_channel1(float value)
{
color_[0] = value;
}
float get_channel2()
{
return color_[1];
}
void set_channel2(float value)
{
color_[1] = value;
}
float get_channel3()
{
return color_[2];
}
void set_channel3(float value)
{
color_[2] = value;
}
float get_channel4()
{
return color_[3];
}
void set_channel4(const float value)
{
color_[3] = value;
}
void set_channels(const float value[4])
{
copy_v4_v4(color_, value);
}
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
};
} // namespace blender::compositor
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