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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#include "COM_SetVectorOperation.h"
#include "COM_defines.h"
SetVectorOperation::SetVectorOperation(): NodeOperation() {
this->addOutputSocket(COM_DT_VECTOR);
}
void SetVectorOperation::executePixel(float* outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[]) {
outputValue[0] = this->x;
outputValue[1] = this->y;
outputValue[2] = this->z;
outputValue[3] = this->w;
}
void SetVectorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[]) {
if (preferredResolution[0] == 0 ||preferredResolution[1]==0) {
resolution[0] = COM_DEFAULT_RESOLUTION_WIDTH;
resolution[1] = COM_DEFAULT_RESOLUTION_HEIGHT;
} else {
resolution[0] = preferredResolution[0];
resolution[1] = preferredResolution[1];
}
}
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