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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetVectorOperation : public NodeOperation {
private:
float m_x;
float m_y;
float m_z;
float m_w;
public:
/**
* Default constructor
*/
SetVectorOperation();
float getX()
{
return this->m_x;
}
void setX(float value)
{
this->m_x = value;
}
float getY()
{
return this->m_y;
}
void setY(float value)
{
this->m_y = value;
}
float getZ()
{
return this->m_z;
}
void setZ(float value)
{
this->m_z = value;
}
float getW()
{
return this->m_w;
}
void setW(float value)
{
this->m_w = value;
}
/**
* The inner loop of this operation.
*/
void executePixelSampled(float output[4], float x, float y, PixelSampler sampler) override;
void determineResolution(unsigned int resolution[2],
unsigned int preferredResolution[2]) override;
void setVector(const float vector[3])
{
setX(vector[0]);
setY(vector[1]);
setZ(vector[2]);
}
};
} // namespace blender::compositor
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