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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_ConstantOperation.h"
namespace blender::compositor {
/**
* this program converts an input color to an output value.
* it assumes we are in sRGB color space.
*/
class SetVectorOperation : public ConstantOperation {
private:
struct {
float x;
float y;
float z;
float w;
} vector_;
public:
/**
* Default constructor
*/
SetVectorOperation();
const float *get_constant_elem() override
{
return reinterpret_cast<float *>(&vector_);
}
float getX()
{
return vector_.x;
}
void setX(float value)
{
vector_.x = value;
}
float getY()
{
return vector_.y;
}
void setY(float value)
{
vector_.y = value;
}
float getZ()
{
return vector_.z;
}
void setZ(float value)
{
vector_.z = value;
}
float getW()
{
return vector_.w;
}
void setW(float value)
{
vector_.w = value;
}
/**
* The inner loop of this operation.
*/
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
void set_vector(const float vector[3])
{
setX(vector[0]);
setY(vector[1]);
setZ(vector[2]);
}
};
} // namespace blender::compositor
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