Welcome to mirror list, hosted at ThFree Co, Russian Federation.

COM_SetVectorOperation.h « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 05c8e6dc56bfafd6b5fe26bb32d877ae66a22ee7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Copyright 2011, Blender Foundation.
 */

#pragma once

#include "COM_NodeOperation.h"

/**
 * this program converts an input color to an output value.
 * it assumes we are in sRGB color space.
 */
class SetVectorOperation : public NodeOperation {
 private:
  float m_x;
  float m_y;
  float m_z;
  float m_w;

 public:
  /**
   * Default constructor
   */
  SetVectorOperation();

  float getX()
  {
    return this->m_x;
  }
  void setX(float value)
  {
    this->m_x = value;
  }
  float getY()
  {
    return this->m_y;
  }
  void setY(float value)
  {
    this->m_y = value;
  }
  float getZ()
  {
    return this->m_z;
  }
  void setZ(float value)
  {
    this->m_z = value;
  }
  float getW()
  {
    return this->m_w;
  }
  void setW(float value)
  {
    this->m_w = value;
  }

  /**
   * the inner loop of this program
   */
  void executePixelSampled(float output[4], float x, float y, PixelSampler sampler);

  void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
  bool isSetOperation() const
  {
    return true;
  }

  void setVector(const float vector[3])
  {
    setX(vector[0]);
    setY(vector[1]);
    setZ(vector[2]);
  }
};