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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "BLI_listbase.h"
#include "COM_MultiThreadedOperation.h"
#include "DNA_texture_types.h"
#include "MEM_guardedalloc.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
namespace blender::compositor {
/**
* Base class for all renderlayeroperations
*
* \todo Rename to operation.
*/
class TextureBaseOperation : public MultiThreadedOperation {
private:
Tex *texture_;
const RenderData *rd_;
SocketReader *input_size_;
SocketReader *input_offset_;
struct ImagePool *pool_;
bool scene_color_manage_;
protected:
/**
* Determine the output resolution.
*/
void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
/**
* Constructor
*/
TextureBaseOperation();
public:
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void set_texture(Tex *texture)
{
texture_ = texture;
}
void init_execution() override;
void deinit_execution() override;
void set_render_data(const RenderData *rd)
{
rd_ = rd;
}
void set_scene_color_manage(bool scene_color_manage)
{
scene_color_manage_ = scene_color_manage;
}
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
class TextureOperation : public TextureBaseOperation {
public:
TextureOperation();
};
class TextureAlphaOperation : public TextureBaseOperation {
public:
TextureAlphaOperation();
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void update_memory_buffer_partial(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
};
} // namespace blender::compositor
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