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/*
* Copyright 2012, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
* Sergey Sharybin
*/
#ifndef _COM_TrackPositionOperation_h
#define _COM_TrackPositionOperation_h
#include <string.h>
#include "COM_NodeOperation.h"
#include "DNA_movieclip_types.h"
#include "DNA_tracking_types.h"
#include "BLI_listbase.h"
/**
* Class with implementation of green screen gradient rasterization
*/
class TrackPositionOperation : public NodeOperation {
protected:
enum {
POSITION_ABSOLUTE = 0,
POSITION_RELATIVE_START,
POSITION_RELATIVE_FRAME
};
MovieClip *m_movieClip;
int m_framenumber;
char m_trackingObjectName[64];
char m_trackName[64];
int m_axis;
int m_position;
int m_relativeFrame;
int m_width, m_height;
float m_markerPos[2];
float m_relativePos[2];
/**
* Determine the output resolution. The resolution is retrieved from the Renderer
*/
void determineResolution(unsigned int resolution[2], unsigned int preferredResolution[2]);
public:
TrackPositionOperation();
void setMovieClip(MovieClip *clip) {this->m_movieClip = clip;}
void setTrackingObject(char *object) {strncpy(this->m_trackingObjectName, object, sizeof(this->m_trackingObjectName));}
void setTrackName(char *track) {strncpy(this->m_trackName, track, sizeof(this->m_trackName));}
void setFramenumber(int framenumber) {this->m_framenumber = framenumber;}
void setAxis(int value) {this->m_axis = value;}
void setPosition(int value) {this->m_position = value;}
void setRelativeFrame(int value) {this->m_relativeFrame = value;}
void initExecution();
void executePixel(float *color, float x, float y, PixelSampler sampler);
const bool isSetOperation() const { return true; }
};
#endif
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