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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#pragma once
#include "COM_NodeOperation.h"
#include "COM_QualityStepHelper.h"
#include "DNA_node_types.h"
namespace blender::compositor {
class VectorBlurOperation : public NodeOperation, public QualityStepHelper {
private:
static constexpr int IMAGE_INPUT_INDEX = 0;
static constexpr int Z_INPUT_INDEX = 1;
static constexpr int SPEED_INPUT_INDEX = 2;
/**
* \brief Cached reference to the input_program
*/
SocketReader *input_image_program_;
SocketReader *input_speed_program_;
SocketReader *input_zprogram_;
/**
* \brief settings of the glare node.
*/
NodeBlurData *settings_;
float *cached_instance_;
public:
VectorBlurOperation();
/**
* The inner loop of this operation.
*/
void execute_pixel(float output[4], int x, int y, void *data) override;
/**
* Initialize the execution
*/
void init_execution() override;
/**
* Deinitialize the execution
*/
void deinit_execution() override;
void *initialize_tile_data(rcti *rect) override;
void set_vector_blur_settings(NodeBlurData *settings)
{
settings_ = settings;
}
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void get_area_of_interest(const int input_idx,
const rcti &output_area,
rcti &r_input_area) override;
void update_memory_buffer(MemoryBuffer *output,
const rcti &area,
Span<MemoryBuffer *> inputs) override;
protected:
void generate_vector_blur(float *data,
MemoryBuffer *input_image,
MemoryBuffer *input_speed,
MemoryBuffer *inputZ);
};
} // namespace blender::compositor
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