blob: f7d479eb3b895b7175228aeec7edf3540e0be89d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef _COM_ViewerBaseOperation_h
#define _COM_ViewerBaseOperation_h
#include "COM_NodeOperation.h"
#include "DNA_image_types.h"
#include "BLI_rect.h"
class ViewerBaseOperation : public NodeOperation {
protected:
float *m_outputBuffer;
float *m_depthBuffer;
Image *m_image;
ImageUser *m_imageUser;
void *m_lock;
bool m_active;
float m_centerX;
float m_centerY;
OrderOfChunks m_chunkOrder;
bool m_doDepthBuffer;
ImBuf *m_ibuf;
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
public:
bool isOutputOperation(bool rendering) const { return isActiveViewerOutput(); }
void initExecution();
void deinitExecution();
void setImage(Image *image) { this->m_image = image; }
void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; }
const bool isActiveViewerOutput() const { return this->m_active; }
void setActive(bool active) { this->m_active = active; }
void setCenterX(float centerX) { this->m_centerX = centerX;}
void setCenterY(float centerY) { this->m_centerY = centerY;}
void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; }
float getCenterX() { return this->m_centerX; }
float getCenterY() { return this->m_centerY; }
OrderOfChunks getChunkOrder() { return this->m_chunkOrder; }
const CompositorPriority getRenderPriority() const;
bool isViewerOperation() { return true; }
void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
protected:
ViewerBaseOperation();
void updateImage(rcti *rect);
private:
void initImage();
};
#endif
|