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COM_ViewerOperation.cpp « operations « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * Copyright 2011, Blender Foundation.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * Contributor: 
 *		Jeroen Bakker 
 *		Monique Dewanchand
 */

#include "COM_ViewerOperation.h"
#include "BLI_listbase.h"
#include "BKE_image.h"
#include "BKE_scene.h"
#include "WM_api.h"
#include "WM_types.h"
#include "PIL_time.h"
#include "BLI_utildefines.h"
#include "BLI_math_color.h"
#include "BLI_math_vector.h"

extern "C" {
#  include "MEM_guardedalloc.h"
#  include "IMB_imbuf.h"
#  include "IMB_imbuf_types.h"
#  include "IMB_colormanagement.h"
}


ViewerOperation::ViewerOperation() : NodeOperation()
{
	this->setImage(NULL);
	this->setImageUser(NULL);
	this->m_outputBuffer = NULL;
	this->m_depthBuffer = NULL;
	this->m_active = false;
	this->m_doDepthBuffer = false;
	this->m_viewSettings = NULL;
	this->m_displaySettings = NULL;
	this->m_useAlphaInput = false;
	
	this->addInputSocket(COM_DT_COLOR);
	this->addInputSocket(COM_DT_VALUE);
	this->addInputSocket(COM_DT_VALUE);

	this->m_imageInput = NULL;
	this->m_alphaInput = NULL;
	this->m_depthInput = NULL;
	this->m_rd = NULL;
	this->m_viewName = NULL;
}

void ViewerOperation::initExecution()
{
	// When initializing the tree during initial load the width and height can be zero.
	this->m_imageInput = getInputSocketReader(0);
	this->m_alphaInput = getInputSocketReader(1);
	this->m_depthInput = getInputSocketReader(2);
	this->m_doDepthBuffer = (this->m_depthInput != NULL);
	
	if (isActiveViewerOutput()) {
		initImage();
	}
}

void ViewerOperation::deinitExecution()
{
	this->m_imageInput = NULL;
	this->m_alphaInput = NULL;
	this->m_depthInput = NULL;
	this->m_outputBuffer = NULL;
}

void ViewerOperation::executeRegion(rcti *rect, unsigned int /*tileNumber*/)
{
	float *buffer = this->m_outputBuffer;
	float *depthbuffer = this->m_depthBuffer;
	if (!buffer) return;
	const int x1 = rect->xmin;
	const int y1 = rect->ymin;
	const int x2 = rect->xmax;
	const int y2 = rect->ymax;
	const int offsetadd = (this->getWidth() - (x2 - x1));
	const int offsetadd4 = offsetadd * 4;
	int offset = (y1 * this->getWidth() + x1);
	int offset4 = offset * 4;
	float alpha[4], depth[4];
	int x;
	int y;
	bool breaked = false;

	for (y = y1; y < y2 && (!breaked); y++) {
		for (x = x1; x < x2; x++) {
			this->m_imageInput->readSampled(&(buffer[offset4]), x, y, COM_PS_NEAREST);
			if (this->m_useAlphaInput) {
				this->m_alphaInput->readSampled(alpha, x, y, COM_PS_NEAREST);
				buffer[offset4 + 3] = alpha[0];
			}
			this->m_depthInput->readSampled(depth, x, y, COM_PS_NEAREST);
			depthbuffer[offset] = depth[0];

			offset ++;
			offset4 += 4;
		}
		if (isBreaked()) {
			breaked = true;
		}
		offset += offsetadd;
		offset4 += offsetadd4;
	}
	updateImage(rect);
}

void ViewerOperation::initImage()
{
	Image *ima = this->m_image;
	ImageUser iuser = *this->m_imageUser;
	void *lock;
	ImBuf *ibuf;

	/* make sure the image has the correct number of views */
	if (ima && BKE_scene_multiview_is_render_view_first(this->m_rd, this->m_viewName)) {
		BKE_image_verify_viewer_views(this->m_rd, ima, this->m_imageUser);
	}

	BLI_lock_thread(LOCK_DRAW_IMAGE);

	/* local changes to the original ImageUser */
	iuser.multi_index = BKE_scene_multiview_view_id_get(this->m_rd, this->m_viewName);
	ibuf = BKE_image_acquire_ibuf(ima, &iuser, &lock);

	if (!ibuf) {
		BLI_unlock_thread(LOCK_DRAW_IMAGE);
		return;
	}
	if (ibuf->x != (int)getWidth() || ibuf->y != (int)getHeight()) {

		imb_freerectImBuf(ibuf);
		imb_freerectfloatImBuf(ibuf);
		IMB_freezbuffloatImBuf(ibuf);
		ibuf->x = getWidth();
		ibuf->y = getHeight();
		/* zero size can happen if no image buffers exist to define a sensible resolution */
		if (ibuf->x > 0 && ibuf->y > 0)
			imb_addrectfloatImBuf(ibuf);
		ima->ok = IMA_OK_LOADED;

		ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID;
	}

	if (m_doDepthBuffer) {
		addzbuffloatImBuf(ibuf);
	}

	/* now we combine the input with ibuf */
	this->m_outputBuffer = ibuf->rect_float;

	/* needed for display buffer update */
	this->m_ibuf = ibuf;

	if (m_doDepthBuffer) {
		this->m_depthBuffer = ibuf->zbuf_float;
	}

	BKE_image_release_ibuf(this->m_image, this->m_ibuf, lock);

	BLI_unlock_thread(LOCK_DRAW_IMAGE);
}

void ViewerOperation::updateImage(rcti *rect)
{
	IMB_partial_display_buffer_update(this->m_ibuf, this->m_outputBuffer, NULL, getWidth(), 0, 0,
	                                  this->m_viewSettings, this->m_displaySettings,
	                                  rect->xmin, rect->ymin, rect->xmax, rect->ymax, false);

	this->updateDraw();
}

const CompositorPriority ViewerOperation::getRenderPriority() const
{
	if (this->isActiveViewerOutput()) {
		return COM_PRIORITY_HIGH;
	}
	else {
		return COM_PRIORITY_LOW;
	}
}