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/*
* Copyright 2011, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor:
* Jeroen Bakker
* Monique Dewanchand
*/
#ifndef __COM_VIEWEROPERATION_H__
#define __COM_VIEWEROPERATION_H__
#include "COM_NodeOperation.h"
#include "DNA_image_types.h"
#include "BLI_rect.h"
#include "BKE_global.h"
class ViewerOperation : public NodeOperation {
private:
float *m_outputBuffer;
float *m_depthBuffer;
Image *m_image;
ImageUser *m_imageUser;
bool m_active;
float m_centerX;
float m_centerY;
OrderOfChunks m_chunkOrder;
bool m_doDepthBuffer;
ImBuf *m_ibuf;
bool m_useAlphaInput;
const RenderData *m_rd;
const char *m_viewName;
const ColorManagedViewSettings *m_viewSettings;
const ColorManagedDisplaySettings *m_displaySettings;
SocketReader *m_imageInput;
SocketReader *m_alphaInput;
SocketReader *m_depthInput;
public:
ViewerOperation();
void initExecution();
void deinitExecution();
void executeRegion(rcti *rect, unsigned int tileNumber);
bool isOutputOperation(bool /*rendering*/) const { if (G.background) return false; return isActiveViewerOutput(); }
void setImage(Image *image) { this->m_image = image; }
void setImageUser(ImageUser *imageUser) { this->m_imageUser = imageUser; }
const bool isActiveViewerOutput() const { return this->m_active; }
void setActive(bool active) { this->m_active = active; }
void setCenterX(float centerX) { this->m_centerX = centerX;}
void setCenterY(float centerY) { this->m_centerY = centerY;}
void setChunkOrder(OrderOfChunks tileOrder) { this->m_chunkOrder = tileOrder; }
float getCenterX() const { return this->m_centerX; }
float getCenterY() const { return this->m_centerY; }
OrderOfChunks getChunkOrder() const { return this->m_chunkOrder; }
const CompositorPriority getRenderPriority() const;
bool isViewerOperation() const { return true; }
void setUseAlphaInput(bool value) { this->m_useAlphaInput = value; }
void setRenderData(const RenderData *rd) { this->m_rd = rd; }
void setViewName(const char *viewName) { this->m_viewName = viewName; }
void setViewSettings(const ColorManagedViewSettings *viewSettings) { this->m_viewSettings = viewSettings; }
void setDisplaySettings(const ColorManagedDisplaySettings *displaySettings) { this->m_displaySettings = displaySettings; }
private:
void updateImage(rcti *rect);
void initImage();
};
#endif
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