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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2011 Blender Foundation. */
#pragma once
#include "COM_ReadBufferOperation.h"
namespace blender::compositor {
class WrapOperation : public ReadBufferOperation {
private:
int wrapping_type_;
public:
WrapOperation(DataType datatype);
bool determine_depending_area_of_interest(rcti *input,
ReadBufferOperation *read_operation,
rcti *output) override;
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
void set_wrapping(int wrapping_type);
float get_wrapped_original_xpos(float x);
float get_wrapped_original_ypos(float y);
void setFactorXY(float factorX, float factorY);
};
} // namespace blender::compositor
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