Welcome to mirror list, hosted at ThFree Co, Russian Federation.

CMakeLists.txt « realtime_compositor « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2402adcadafd65523c4d2958f8e7673433868369 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
# SPDX-License-Identifier: GPL-2.0-or-later

set(INC
  .
  algorithms
  ../../blenkernel
  ../../blenlib
  ../../gpu
  ../../imbuf
  ../../makesdna
  ../../makesrna
  ../../nodes
  ../../gpu/intern
  ../../../../intern/guardedalloc
)


set(SRC
  intern/compile_state.cc
  intern/context.cc
  intern/conversion_operation.cc
  intern/domain.cc
  intern/evaluator.cc
  intern/input_single_value_operation.cc
  intern/node_operation.cc
  intern/operation.cc
  intern/realize_on_domain_operation.cc
  intern/reduce_to_single_value_operation.cc
  intern/result.cc
  intern/scheduler.cc
  intern/shader_node.cc
  intern/shader_operation.cc
  intern/simple_operation.cc
  intern/static_shader_manager.cc
  intern/texture_pool.cc
  intern/utilities.cc

  COM_compile_state.hh
  COM_context.hh
  COM_conversion_operation.hh
  COM_domain.hh
  COM_evaluator.hh
  COM_input_descriptor.hh
  COM_input_single_value_operation.hh
  COM_node_operation.hh
  COM_operation.hh
  COM_realize_on_domain_operation.hh
  COM_reduce_to_single_value_operation.hh
  COM_result.hh
  COM_scheduler.hh
  COM_shader_node.hh
  COM_shader_operation.hh
  COM_simple_operation.hh
  COM_static_shader_manager.hh
  COM_texture_pool.hh
  COM_utilities.hh

  algorithms/intern/algorithm_parallel_reduction.cc

  algorithms/COM_algorithm_parallel_reduction.hh
)

set(LIB
  bf_gpu
  bf_nodes
  bf_imbuf
  bf_blenlib
  bf_blenkernel
)

set(GLSL_SRC
  shaders/compositor_alpha_crop.glsl
  shaders/compositor_bilateral_blur.glsl
  shaders/compositor_blur.glsl
  shaders/compositor_blur_variable_size.glsl
  shaders/compositor_bokeh_image.glsl
  shaders/compositor_box_mask.glsl
  shaders/compositor_convert.glsl
  shaders/compositor_despeckle.glsl
  shaders/compositor_directional_blur.glsl
  shaders/compositor_edge_filter.glsl
  shaders/compositor_ellipse_mask.glsl
  shaders/compositor_filter.glsl
  shaders/compositor_flip.glsl
  shaders/compositor_image_crop.glsl
  shaders/compositor_morphological_distance.glsl
  shaders/compositor_morphological_distance_feather.glsl
  shaders/compositor_morphological_distance_threshold.glsl
  shaders/compositor_morphological_step.glsl
  shaders/compositor_normalize.glsl
  shaders/compositor_parallel_reduction.glsl
  shaders/compositor_projector_lens_distortion.glsl
  shaders/compositor_realize_on_domain.glsl
  shaders/compositor_screen_lens_distortion.glsl
  shaders/compositor_set_alpha.glsl
  shaders/compositor_split_viewer.glsl
  shaders/compositor_symmetric_blur.glsl
  shaders/compositor_symmetric_separable_blur.glsl
  shaders/compositor_tone_map_photoreceptor.glsl
  shaders/compositor_tone_map_simple.glsl

  shaders/library/gpu_shader_compositor_alpha_over.glsl
  shaders/library/gpu_shader_compositor_blur_common.glsl
  shaders/library/gpu_shader_compositor_bright_contrast.glsl
  shaders/library/gpu_shader_compositor_channel_matte.glsl
  shaders/library/gpu_shader_compositor_chroma_matte.glsl
  shaders/library/gpu_shader_compositor_color_balance.glsl
  shaders/library/gpu_shader_compositor_color_correction.glsl
  shaders/library/gpu_shader_compositor_color_matte.glsl
  shaders/library/gpu_shader_compositor_color_spill.glsl
  shaders/library/gpu_shader_compositor_color_to_luminance.glsl
  shaders/library/gpu_shader_compositor_difference_matte.glsl
  shaders/library/gpu_shader_compositor_distance_matte.glsl
  shaders/library/gpu_shader_compositor_exposure.glsl
  shaders/library/gpu_shader_compositor_gamma.glsl
  shaders/library/gpu_shader_compositor_hue_correct.glsl
  shaders/library/gpu_shader_compositor_hue_saturation_value.glsl
  shaders/library/gpu_shader_compositor_invert.glsl
  shaders/library/gpu_shader_compositor_luminance_matte.glsl
  shaders/library/gpu_shader_compositor_main.glsl
  shaders/library/gpu_shader_compositor_map_value.glsl
  shaders/library/gpu_shader_compositor_normal.glsl
  shaders/library/gpu_shader_compositor_posterize.glsl
  shaders/library/gpu_shader_compositor_separate_combine.glsl
  shaders/library/gpu_shader_compositor_set_alpha.glsl
  shaders/library/gpu_shader_compositor_store_output.glsl
  shaders/library/gpu_shader_compositor_texture_utilities.glsl
  shaders/library/gpu_shader_compositor_type_conversion.glsl
)

set(GLSL_C)
foreach(GLSL_FILE ${GLSL_SRC})
  data_to_c_simple(${GLSL_FILE} GLSL_C)
endforeach()

blender_add_lib(bf_compositor_shaders "${GLSL_C}" "" "" "")

list(APPEND LIB
  bf_compositor_shaders
)

set(GLSL_SOURCE_CONTENT "")
foreach(GLSL_FILE ${GLSL_SRC})
  get_filename_component(GLSL_FILE_NAME ${GLSL_FILE} NAME)
  string(REPLACE "." "_" GLSL_FILE_NAME_UNDERSCORES ${GLSL_FILE_NAME})
  string(APPEND GLSL_SOURCE_CONTENT "SHADER_SOURCE\(datatoc_${GLSL_FILE_NAME_UNDERSCORES}, \"${GLSL_FILE_NAME}\", \"${GLSL_FILE}\"\)\n")
endforeach()

set(glsl_source_list_file "${CMAKE_CURRENT_BINARY_DIR}/glsl_compositor_source_list.h")
file(GENERATE OUTPUT ${glsl_source_list_file} CONTENT "${GLSL_SOURCE_CONTENT}")
list(APPEND SRC ${glsl_source_list_file})
list(APPEND INC ${CMAKE_CURRENT_BINARY_DIR})

target_include_directories(bf_compositor_shaders PUBLIC ${CMAKE_CURRENT_BINARY_DIR})

set(SRC_SHADER_CREATE_INFOS
  shaders/infos/compositor_alpha_crop_info.hh
  shaders/infos/compositor_bilateral_blur_info.hh
  shaders/infos/compositor_blur_info.hh
  shaders/infos/compositor_blur_variable_size_info.hh
  shaders/infos/compositor_bokeh_image_info.hh
  shaders/infos/compositor_box_mask_info.hh
  shaders/infos/compositor_convert_info.hh
  shaders/infos/compositor_despeckle_info.hh
  shaders/infos/compositor_directional_blur_info.hh
  shaders/infos/compositor_edge_filter_info.hh
  shaders/infos/compositor_ellipse_mask_info.hh
  shaders/infos/compositor_filter_info.hh
  shaders/infos/compositor_flip_info.hh
  shaders/infos/compositor_image_crop_info.hh
  shaders/infos/compositor_morphological_distance_feather_info.hh
  shaders/infos/compositor_morphological_distance_info.hh
  shaders/infos/compositor_morphological_distance_threshold_info.hh
  shaders/infos/compositor_morphological_step_info.hh
  shaders/infos/compositor_normalize_info.hh
  shaders/infos/compositor_parallel_reduction_info.hh
  shaders/infos/compositor_projector_lens_distortion_info.hh
  shaders/infos/compositor_realize_on_domain_info.hh
  shaders/infos/compositor_screen_lens_distortion_info.hh
  shaders/infos/compositor_set_alpha_info.hh
  shaders/infos/compositor_split_viewer_info.hh
  shaders/infos/compositor_symmetric_blur_info.hh
  shaders/infos/compositor_symmetric_separable_blur_info.hh
  shaders/infos/compositor_tone_map_photoreceptor_info.hh
  shaders/infos/compositor_tone_map_simple_info.hh
)

set(SHADER_CREATE_INFOS_CONTENT "")
foreach(DESCRIPTOR_FILE ${SRC_SHADER_CREATE_INFOS})
  string(APPEND SHADER_CREATE_INFOS_CONTENT "#include \"${DESCRIPTOR_FILE}\"\n")
endforeach()

set(shader_create_info_list_file "${CMAKE_CURRENT_BINARY_DIR}/compositor_shader_create_info_list.hh")
file(GENERATE OUTPUT ${shader_create_info_list_file} CONTENT "${SHADER_CREATE_INFOS_CONTENT}")

blender_add_lib(bf_realtime_compositor "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")