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/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
namespace blender::realtime_compositor {
/* -------------------------------------------------------------------------------------------------
* Cached Resource.
*
* A cached resource is any resource that can be cached across compositor evaluations and across
* multiple operations. Cached resources are managed by an instance of a StaticCacheManager and are
* freed when they are no longer needed, a state which is represented by the `needed` member in the
* class. For more information on the caching mechanism, see the StaticCacheManager class.
*
* To add a new cached resource:
*
* - Create a derived class from CachedResource to represent the resource.
* - Create a key class that can be used in a Map to identify the resource.
* - Add a new Map to StaticCacheManager mapping the key to the resource.
* - Reset the contents of the added map in StaticCacheManager::reset.
* - Add an appropriate getter method in StaticCacheManager.
*
* See the existing cached resources for reference. */
class CachedResource {
public:
/* A flag that represents the needed status of the cached resource. See the StaticCacheManager
* class for more information on how this member is utilized in the caching mechanism. */
bool needed = true;
};
} // namespace blender::realtime_compositor
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