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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(compositor_convert_shared)
.local_group_size(16, 16)
.sampler(0, ImageType::FLOAT_2D, "input_tx")
.typedef_source("gpu_shader_compositor_type_conversion.glsl")
.compute_source("compositor_convert.glsl");
GPU_SHADER_CREATE_INFO(compositor_convert_float_to_vector)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_float(value.x), 0.0)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_float_to_color)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4_from_float(value.x)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_color_to_float)
.additional_info("compositor_convert_shared")
.image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec4(value), vec3(0.0))")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_color_to_vector)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(vec3_from_vec4(value), 0.0)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_float)
.additional_info("compositor_convert_shared")
.image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(float_from_vec3(value.xyz), vec3(0.0))")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_vector_to_color)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4_from_vec3(value.xyz)")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_extract_alpha_from_color)
.additional_info("compositor_convert_shared")
.image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(value.a, vec3(0.0))")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_color_to_half_color)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "value")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_float_to_half_float)
.additional_info("compositor_convert_shared")
.image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(value.r, vec3(0.0))")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(compositor_convert_color_to_opaque)
.additional_info("compositor_convert_shared")
.image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
.define("CONVERT_EXPRESSION(value)", "vec4(value.rgb, 1.0)")
.do_static_compilation(true);
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