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gpu_shader_compositor_exposure.glsl « library « shaders « realtime_compositor « compositor « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_composite_exposure(vec4 color, float exposure, out vec4 result)
{
  float multiplier = exp2(exposure);
  result.rgb = color.rgb * multiplier;
  result.a = color.a;
}