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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/DEG_depsgraph_physics.h
* \ingroup depsgraph
*
* Physics utilities for effectors and collision.
*/
#ifndef __DEG_DEPSGRAPH_PHYSICS_H__
#define __DEG_DEPSGRAPH_PHYSICS_H__
#include "DEG_depsgraph.h"
struct Colllection;
struct Depsgraph;
struct DepsNodeHandle;
struct EffectorWeights;
struct ListBase;
struct Object;
#ifdef __cplusplus
extern "C" {
#endif
typedef enum ePhysicsRelationType {
DEG_PHYSICS_EFFECTOR = 0,
DEG_PHYSICS_COLLISION = 1,
DEG_PHYSICS_SMOKE_COLLISION = 2,
DEG_PHYSICS_DYNAMIC_BRUSH = 3,
DEG_PHYSICS_RELATIONS_NUM = 4,
} ePhysicsRelationType;
/* Get collision/effector relations from collection or entire scene. These
* created during depsgraph relations building and should only be accessed
* during evaluation. */
struct ListBase *DEG_get_effector_relations(const struct Depsgraph *depsgraph,
struct Collection *collection);
struct ListBase *DEG_get_collision_relations(const struct Depsgraph *depsgraph,
struct Collection *collection,
unsigned int modifier_type);
/* Build collision/effector relations for depsgraph. */
typedef bool (*DEG_CollobjFilterFunction)(struct Object *obj,
struct ModifierData *md);
void DEG_add_collision_relations(struct DepsNodeHandle *handle,
struct Object *object,
struct Collection *collection,
unsigned int modifier_type,
DEG_CollobjFilterFunction filter_function,
const char *name);
void DEG_add_forcefield_relations(struct DepsNodeHandle *handle,
struct Object *object,
struct EffectorWeights *eff,
bool add_absorption,
int skip_forcefield,
const char *name);
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* __DEG_DEPSGRAPH_PHYSICS_H__ */
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