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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2016 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#pragma once
struct Base;
struct ID;
struct Main;
struct ModifierData;
struct Object;
struct bPoseChannel;
namespace blender::deg {
struct Depsgraph;
class DepsgraphBuilderCache;
class DepsgraphBuilder {
public:
virtual ~DepsgraphBuilder() = default;
virtual bool need_pull_base_into_graph(const Base *base);
virtual bool is_object_visibility_animated(const Object *object);
virtual bool is_modifier_visibility_animated(const Object *object, const ModifierData *modifier);
virtual bool check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan);
virtual bool check_pchan_has_bbone_segments(const Object *object, const char *bone_name);
protected:
/* NOTE: The builder does NOT take ownership over any of those resources. */
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache);
/* State which never changes, same for the whole builder time. */
Main *bmain_;
Depsgraph *graph_;
DepsgraphBuilderCache *cache_;
};
bool deg_check_id_in_depsgraph(const Depsgraph *graph, ID *id_orig);
bool deg_check_base_in_depsgraph(const Depsgraph *graph, Base *base);
void deg_graph_build_finalize(Main *bmain, Depsgraph *graph);
} // namespace blender::deg
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