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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
/** \file
* \ingroup depsgraph
*/
#pragma once
#include "intern/depsgraph_type.h"
struct ID;
namespace blender {
namespace deg {
class BuilderMap {
public:
enum {
TAG_ANIMATION = (1 << 0),
TAG_PARAMETERS = (1 << 1),
TAG_TRANSFORM = (1 << 2),
TAG_GEOMETRY = (1 << 3),
TAG_SCENE_COMPOSITOR = (1 << 4),
TAG_SCENE_SEQUENCER = (1 << 5),
TAG_SCENE_AUDIO = (1 << 6),
/* All ID components has been built. */
TAG_COMPLETE = (TAG_ANIMATION | TAG_PARAMETERS | TAG_TRANSFORM | TAG_GEOMETRY |
TAG_SCENE_COMPOSITOR | TAG_SCENE_SEQUENCER | TAG_SCENE_AUDIO),
};
/* Check whether given ID is already handled by builder (or if it's being handled). */
bool checkIsBuilt(ID *id, int tag = TAG_COMPLETE) const;
/* Tag given ID as handled/built. */
void tagBuild(ID *id, int tag = TAG_COMPLETE);
/* Combination of previous two functions, returns truth if ID was already handled, or tags is
* handled otherwise and return false. */
bool checkIsBuiltAndTag(ID *id, int tag = TAG_COMPLETE);
template<typename T> bool checkIsBuilt(T *datablock, int tag = TAG_COMPLETE) const
{
return checkIsBuilt(&datablock->id, tag);
}
template<typename T> void tagBuild(T *datablock, int tag = TAG_COMPLETE)
{
tagBuild(&datablock->id, tag);
}
template<typename T> bool checkIsBuiltAndTag(T *datablock, int tag = TAG_COMPLETE)
{
return checkIsBuiltAndTag(&datablock->id, tag);
}
protected:
int getIDTag(ID *id) const;
Map<ID *, int> id_tags_;
};
} // namespace deg
} // namespace blender
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