1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
|
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Based on original depsgraph.c code - Blender Foundation (2005-2013)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/builder/deg_builder_relations_layer.cc
* \ingroup depsgraph
*
* Methods for constructing depsgraph
*/
#include "intern/builder/deg_builder_relations.h"
#include <stdio.h>
#include <stdlib.h>
#include <cstring> /* required for STREQ later on. */
#include "MEM_guardedalloc.h"
extern "C" {
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
} /* extern "C" */
#include "intern/builder/deg_builder.h"
#include "intern/builder/deg_builder_pchanmap.h"
#include "intern/nodes/deg_node.h"
#include "intern/nodes/deg_node_component.h"
#include "intern/nodes/deg_node_operation.h"
#include "intern/depsgraph_intern.h"
#include "intern/depsgraph_types.h"
#include "util/deg_util_foreach.h"
namespace DEG {
void DepsgraphRelationBuilder::build_layer_collection(
LayerCollection *layer_collection,
LayerCollectionState *state)
{
OperationKey layer_key(&scene_->id,
DEG_NODE_TYPE_LAYER_COLLECTIONS,
DEG_OPCODE_VIEW_LAYER_EVAL,
layer_collection->scene_collection->name,
state->index);
add_relation(state->prev_key, layer_key, "Layer collection order");
++state->index;
state->prev_key = layer_key;
/* Recurs into nested layer collections. */
build_layer_collections(&layer_collection->layer_collections, state);
}
void DepsgraphRelationBuilder::build_layer_collections(
ListBase *layer_collections,
LayerCollectionState *state)
{
LINKLIST_FOREACH (LayerCollection *, layer_collection, layer_collections) {
/* Recurs into the layer. */
build_layer_collection(layer_collection, state);
}
}
void DepsgraphRelationBuilder::build_view_layer_collections(
ViewLayer *view_layer)
{
LayerCollectionState state;
state.index = 0;
OperationKey init_key(&scene_->id,
DEG_NODE_TYPE_LAYER_COLLECTIONS,
DEG_OPCODE_VIEW_LAYER_INIT,
view_layer->name);
OperationKey done_key(&scene_->id,
DEG_NODE_TYPE_LAYER_COLLECTIONS,
DEG_OPCODE_VIEW_LAYER_DONE,
view_layer->name);
state.init_key = init_key;
state.done_key = done_key;
state.prev_key = init_key;
build_layer_collections(&view_layer->layer_collections, &state);
add_relation(state.prev_key, done_key, "Layer collection order");
}
} // namespace DEG
|