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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): Sergey Sharybin
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph.h
* \ingroup depsgraph
*
* Datatypes for internal use in the Depsgraph
*
* All of these datatypes are only really used within the "core" depsgraph.
* In particular, node types declared here form the structure of operations
* in the graph.
*/
#pragma once
#include "BLI_threads.h" /* for SpinLock */
#include "intern/depsgraph_types.h"
struct ID;
struct GHash;
struct GSet;
struct PointerRNA;
struct PropertyRNA;
struct Scene;
namespace DEG {
struct DepsNode;
struct RootDepsNode;
struct TimeSourceDepsNode;
struct IDDepsNode;
struct ComponentDepsNode;
struct OperationDepsNode;
/* *************************** */
/* Relationships Between Nodes */
/* Settings/Tags on Relationship */
typedef enum eDepsRelation_Flag {
/* "touched" tag is used when filtering, to know which to collect */
DEPSREL_FLAG_TEMP_TAG = (1 << 0),
/* "cyclic" link - when detecting cycles, this relationship was the one
* which triggers a cyclic relationship to exist in the graph
*/
DEPSREL_FLAG_CYCLIC = (1 << 1),
} eDepsRelation_Flag;
/* B depends on A (A -> B) */
struct DepsRelation {
/* the nodes in the relationship (since this is shared between the nodes) */
DepsNode *from; /* A */
DepsNode *to; /* B */
/* relationship attributes */
const char *name; /* label for debugging */
int flag; /* (eDepsRelation_Flag) */
DepsRelation(DepsNode *from,
DepsNode *to,
const char *description);
~DepsRelation();
};
/* ********* */
/* Depsgraph */
/* Dependency Graph object */
struct Depsgraph {
typedef vector<OperationDepsNode *> OperationNodes;
Depsgraph();
~Depsgraph();
/**
* Convenience wrapper to find node given just pointer + property.
*
* \param ptr: pointer to the data that node will represent
* \param prop: optional property affected - providing this effectively results in inner nodes being returned
*
* \return A node matching the required characteristics if it exists
* or NULL if no such node exists in the graph
*/
DepsNode *find_node_from_pointer(const PointerRNA *ptr, const PropertyRNA *prop) const;
RootDepsNode *add_root_node();
TimeSourceDepsNode *find_time_source() const;
IDDepsNode *find_id_node(const ID *id) const;
IDDepsNode *add_id_node(ID *id, const char *name = "");
void remove_id_node(const ID *id);
void clear_id_nodes();
/* Add new relationship between two nodes. */
DepsRelation *add_new_relation(OperationDepsNode *from,
OperationDepsNode *to,
const char *description);
DepsRelation *add_new_relation(DepsNode *from,
DepsNode *to,
const char *description);
/* Tag a specific node as needing updates. */
void add_entry_tag(OperationDepsNode *node);
/* Clear storage used by all nodes. */
void clear_all_nodes();
/* Core Graph Functionality ........... */
/* <ID : IDDepsNode> mapping from ID blocks to nodes representing these blocks
* (for quick lookups). */
GHash *id_hash;
/* "root" node - the one where all evaluation enters from. */
RootDepsNode *root_node;
/* Indicates whether relations needs to be updated. */
bool need_update;
/* Quick-Access Temp Data ............. */
/* Nodes which have been tagged as "directly modified". */
GSet *entry_tags;
/* Convenience Data ................... */
/* XXX: should be collected after building (if actually needed?) */
/* All operation nodes, sorted in order of single-thread traversal order. */
OperationNodes operations;
/* Spin lock for threading-critical operations.
* Mainly used by graph evaluation.
*/
SpinLock lock;
// XXX: additional stuff like eval contexts, mempools for allocating nodes from, etc.
Scene *scene; /* XXX: We really shouldn't do that, but it's required for shader preview */
};
} // namespace DEG
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