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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2013 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup depsgraph
 *
 * Methods for constructing depsgraph.
 */

#include "MEM_guardedalloc.h"

#include "BLI_listbase.h"
#include "BLI_utildefines.h"

#include "PIL_time.h"
#include "PIL_time_utildefines.h"

#include "DNA_cachefile_types.h"
#include "DNA_collection_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_simulation_types.h"

#include "BKE_collection.h"
#include "BKE_main.h"
#include "BKE_scene.h"

#include "DEG_depsgraph.h"
#include "DEG_depsgraph_build.h"
#include "DEG_depsgraph_debug.h"

#include "builder/deg_builder_relations.h"
#include "builder/pipeline_all_objects.h"
#include "builder/pipeline_compositor.h"
#include "builder/pipeline_from_ids.h"
#include "builder/pipeline_render.h"
#include "builder/pipeline_view_layer.h"

#include "intern/debug/deg_debug.h"

#include "intern/node/deg_node.h"
#include "intern/node/deg_node_component.h"
#include "intern/node/deg_node_id.h"
#include "intern/node/deg_node_operation.h"

#include "intern/depsgraph_registry.h"
#include "intern/depsgraph_relation.h"
#include "intern/depsgraph_tag.h"
#include "intern/depsgraph_type.h"

/* ****************** */
/* External Build API */

namespace deg = blender::deg;

static deg::NodeType deg_build_scene_component_type(eDepsSceneComponentType component)
{
  switch (component) {
    case DEG_SCENE_COMP_PARAMETERS:
      return deg::NodeType::PARAMETERS;
    case DEG_SCENE_COMP_ANIMATION:
      return deg::NodeType::ANIMATION;
    case DEG_SCENE_COMP_SEQUENCER:
      return deg::NodeType::SEQUENCER;
  }
  return deg::NodeType::UNDEFINED;
}

static deg::DepsNodeHandle *get_node_handle(DepsNodeHandle *node_handle)
{
  return reinterpret_cast<deg::DepsNodeHandle *>(node_handle);
}

void DEG_add_scene_relation(DepsNodeHandle *node_handle,
                            Scene *scene,
                            eDepsSceneComponentType component,
                            const char *description)
{
  deg::NodeType type = deg_build_scene_component_type(component);
  deg::ComponentKey comp_key(&scene->id, type);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
}

void DEG_add_object_relation(DepsNodeHandle *node_handle,
                             Object *object,
                             eDepsObjectComponentType component,
                             const char *description)
{
  deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
  deg::ComponentKey comp_key(&object->id, type);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
}

bool DEG_object_has_geometry_component(Object *object)
{
  return deg::geometry_tag_to_component(&object->id) != deg::NodeType::UNDEFINED;
}

void DEG_add_collection_geometry_relation(DepsNodeHandle *node_handle,
                                          Collection *collection,
                                          const char *description)
{
  deg::OperationKey operation_key{
      &collection->id, deg::NodeType::GEOMETRY, deg::OperationCode::GEOMETRY_EVAL_DONE};
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
}

void DEG_add_collection_geometry_customdata_mask(DepsNodeHandle *node_handle,
                                                 Collection *collection,
                                                 const CustomData_MeshMasks *masks)
{
  FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (collection, ob) {
    DEG_add_customdata_mask(node_handle, ob, masks);
    if (ob->type == OB_EMPTY && ob->instance_collection != nullptr) {
      DEG_add_collection_geometry_customdata_mask(node_handle, ob->instance_collection, masks);
    }
  }
  FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}

void DEG_add_simulation_relation(DepsNodeHandle *node_handle,
                                 Simulation *simulation,
                                 const char *description)
{
  deg::OperationKey operation_key(
      &simulation->id, deg::NodeType::SIMULATION, deg::OperationCode::SIMULATION_EVAL);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
}

void DEG_add_node_tree_output_relation(DepsNodeHandle *node_handle,
                                       bNodeTree *node_tree,
                                       const char *description)
{
  deg::OperationKey ntree_output_key(
      &node_tree->id, deg::NodeType::NTREE_OUTPUT, deg::OperationCode::NTREE_OUTPUT);
  deg::OperationKey ntree_preprocess_key(&node_tree->id,
                                         deg::NodeType::NTREE_GEOMETRY_PREPROCESS,
                                         deg::OperationCode::NTREE_GEOMETRY_PREPROCESS);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(
      ntree_output_key, deg_node_handle, description);
  deg_node_handle->builder->add_node_handle_relation(
      ntree_preprocess_key, deg_node_handle, description, deg::RELATION_FLAG_NO_FLUSH);
}

void DEG_add_object_cache_relation(DepsNodeHandle *node_handle,
                                   CacheFile *cache_file,
                                   eDepsObjectComponentType component,
                                   const char *description)
{
  deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
  deg::ComponentKey comp_key(&cache_file->id, type);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
}

void DEG_add_bone_relation(DepsNodeHandle *node_handle,
                           Object *object,
                           const char *bone_name,
                           eDepsObjectComponentType component,
                           const char *description)
{
  deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
  deg::ComponentKey comp_key(&object->id, type, bone_name);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(comp_key, deg_node_handle, description);
}

void DEG_add_object_pointcache_relation(struct DepsNodeHandle *node_handle,
                                        struct Object *object,
                                        eDepsObjectComponentType component,
                                        const char *description)
{
  deg::NodeType type = deg::nodeTypeFromObjectComponent(component);
  deg::ComponentKey comp_key(&object->id, type);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
  /* Add relation from source to the node handle. */
  relation_builder->add_node_handle_relation(comp_key, deg_node_handle, description);
  /* Node deduct point cache component and connect source to it. */
  ID *id = DEG_get_id_from_handle(node_handle);
  deg::ComponentKey point_cache_key(id, deg::NodeType::POINT_CACHE);
  deg::Relation *rel = relation_builder->add_relation(comp_key, point_cache_key, "Point Cache");
  if (rel != nullptr) {
    rel->flag |= deg::RELATION_FLAG_FLUSH_USER_EDIT_ONLY;
  }
  else {
    fprintf(stderr, "Error in point cache relation from %s to ^%s.\n", object->id.name, id->name);
  }
}

void DEG_add_generic_id_relation(struct DepsNodeHandle *node_handle,
                                 struct ID *id,
                                 const char *description)
{
  deg::OperationKey operation_key(
      id, deg::NodeType::GENERIC_DATABLOCK, deg::OperationCode::GENERIC_DATABLOCK_UPDATE);
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_node_handle_relation(operation_key, deg_node_handle, description);
}

void DEG_add_depends_on_transform_relation(struct DepsNodeHandle *node_handle,
                                           const char *description)
{
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_depends_on_transform_relation(deg_node_handle, description);
}

void DEG_add_special_eval_flag(struct DepsNodeHandle *node_handle, ID *id, uint32_t flag)
{
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_special_eval_flag(id, flag);
}

void DEG_add_customdata_mask(struct DepsNodeHandle *node_handle,
                             struct Object *object,
                             const CustomData_MeshMasks *masks)
{
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg_node_handle->builder->add_customdata_mask(object, deg::DEGCustomDataMeshMasks(masks));
}

struct ID *DEG_get_id_from_handle(struct DepsNodeHandle *node_handle)
{
  deg::DepsNodeHandle *deg_handle = get_node_handle(node_handle);
  return deg_handle->node->owner->owner->id_orig;
}

struct Depsgraph *DEG_get_graph_from_handle(struct DepsNodeHandle *node_handle)
{
  deg::DepsNodeHandle *deg_node_handle = get_node_handle(node_handle);
  deg::DepsgraphRelationBuilder *relation_builder = deg_node_handle->builder;
  return reinterpret_cast<Depsgraph *>(relation_builder->getGraph());
}

/* ******************** */
/* Graph Building API's */

void DEG_graph_build_from_view_layer(Depsgraph *graph)
{
  deg::ViewLayerBuilderPipeline builder(graph);
  builder.build();
}

void DEG_graph_build_for_all_objects(struct Depsgraph *graph)
{
  deg::AllObjectsBuilderPipeline builder(graph);
  builder.build();
}

void DEG_graph_build_for_render_pipeline(Depsgraph *graph)
{
  deg::RenderBuilderPipeline builder(graph);
  builder.build();
}

void DEG_graph_build_for_compositor_preview(Depsgraph *graph, bNodeTree *nodetree)
{
  deg::CompositorBuilderPipeline builder(graph, nodetree);
  builder.build();
}

void DEG_graph_build_from_ids(Depsgraph *graph, ID **ids, const int num_ids)
{
  deg::FromIDsBuilderPipeline builder(graph, blender::Span(ids, num_ids));
  builder.build();
}

void DEG_graph_tag_relations_update(Depsgraph *graph)
{
  DEG_DEBUG_PRINTF(graph, TAG, "%s: Tagging relations for update.\n", __func__);
  deg::Depsgraph *deg_graph = reinterpret_cast<deg::Depsgraph *>(graph);
  deg_graph->need_update_relations = true;
  /* NOTE: When relations are updated, it's quite possible that
   * we've got new bases in the scene. This means, we need to
   * re-create flat array of bases in view layer.
   *
   * TODO(sergey): Try to make it so we don't flush updates
   * to the whole depsgraph. */
  deg::IDNode *id_node = deg_graph->find_id_node(&deg_graph->scene->id);
  if (id_node != nullptr) {
    id_node->tag_update(deg_graph, deg::DEG_UPDATE_SOURCE_RELATIONS);
  }
}

void DEG_graph_relations_update(Depsgraph *graph)
{
  deg::Depsgraph *deg_graph = (deg::Depsgraph *)graph;
  if (!deg_graph->need_update_relations) {
    /* Graph is up to date, nothing to do. */
    return;
  }
  DEG_graph_build_from_view_layer(graph);
}

void DEG_relations_tag_update(Main *bmain)
{
  DEG_GLOBAL_DEBUG_PRINTF(TAG, "%s: Tagging relations for update.\n", __func__);
  for (deg::Depsgraph *depsgraph : deg::get_all_registered_graphs(bmain)) {
    DEG_graph_tag_relations_update(reinterpret_cast<Depsgraph *>(depsgraph));
  }
}