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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/depsgraph/intern/depsgraph_types.h
* \ingroup depsgraph
*
* Datatypes for internal use in the Depsgraph
*
* All of these datatypes are only really used within the "core" depsgraph.
* In particular, node types declared here form the structure of operations
* in the graph.
*/
#pragma once
#include "util/deg_util_function.h"
/* TODO(sergey): Ideally we'll just use char* and statically allocated strings
* to avoid any possible overhead caused by string (re)allocation/formatting.
*/
#include <string>
#include <vector>
struct bAction;
struct ChannelDriver;
struct ModifierData;
struct PointerRNA;
struct EvaluationContext;
struct FCurve;
namespace DEG {
using std::string;
using std::vector;
/* Evaluation Operation for atomic operation */
// XXX: move this to another header that can be exposed?
typedef function<void(struct EvaluationContext *)> DepsEvalOperationCb;
/* Metatype of Nodes - The general "level" in the graph structure
* the node serves.
*/
typedef enum eDepsNode_Class {
/* Types generally unassociated with user-visible entities,
* but needed for graph functioning.
*/
DEG_NODE_CLASS_GENERIC = 0,
/* [Outer Node] An "aspect" of evaluating/updating an ID-Block, requiring
* certain types of evaluation behavior.
*/
DEG_NODE_CLASS_COMPONENT = 1,
/* [Inner Node] A glorified function-pointer/callback for scheduling up
* evaluation operations for components, subject to relationship
* requirements.
*/
DEG_NODE_CLASS_OPERATION = 2,
} eDepsNode_Class;
/* Types of Nodes */
typedef enum eDepsNode_Type {
/* Fallback type for invalid return value */
DEG_NODE_TYPE_UNDEFINED = -1,
/* Inner Node (Operation) */
DEG_NODE_TYPE_OPERATION = 0,
/* **** Generic Types **** */
/* "Current Scene" - basically whatever kicks off the evaluation process. */
DEG_NODE_TYPE_ROOT,
/* Time-Source */
DEG_NODE_TYPE_TIMESOURCE,
/* ID-Block reference - used as landmarks/collection point for components,
* but not usually part of main graph.
*/
DEG_NODE_TYPE_ID_REF,
/* **** Outer Types **** */
/* Parameters Component - Default when nothing else fits
* (i.e. just SDNA property setting).
*/
DEG_NODE_TYPE_PARAMETERS,
/* Generic "Proxy-Inherit" Component. */
DEG_NODE_TYPE_PROXY,
/* Animation Component
*
* XXX: merge in with parameters?
*/
DEG_NODE_TYPE_ANIMATION,
/* Transform Component (Parenting/Constraints) */
DEG_NODE_TYPE_TRANSFORM,
/* Geometry Component (DerivedMesh/Displist) */
DEG_NODE_TYPE_GEOMETRY,
/* Sequencer Component (Scene Only) */
DEG_NODE_TYPE_SEQUENCER,
/* **** Evaluation-Related Outer Types (with Subdata) **** */
/* Pose Component - Owner/Container of Bones Eval */
DEG_NODE_TYPE_EVAL_POSE,
/* Bone Component - Child/Subcomponent of Pose */
DEG_NODE_TYPE_BONE,
/* Particle Systems Component */
DEG_NODE_TYPE_EVAL_PARTICLES,
/* Material Shading Component */
DEG_NODE_TYPE_SHADING,
/* Cache Component */
DEG_NODE_TYPE_CACHE,
/* Component which contains all operations needed for layer collections evaluation. */
DEG_NODE_TYPE_LAYER_COLLECTIONS,
} eDepsNode_Type;
/* Identifiers for common operations (as an enum). */
typedef enum eDepsOperation_Code {
/* Generic Operations ------------------------------ */
/* Placeholder for operations which don't need special mention */
DEG_OPCODE_OPERATION = 0,
// XXX: Placeholder while porting depsgraph code
DEG_OPCODE_PLACEHOLDER,
DEG_OPCODE_NOOP,
/* Animation, Drivers, etc. ------------------------ */
/* NLA + Action */
DEG_OPCODE_ANIMATION,
/* Driver */
DEG_OPCODE_DRIVER,
/* Proxy Inherit? */
//DEG_OPCODE_PROXY,
/* Transform --------------------------------------- */
/* Transform entry point - local transforms only */
DEG_OPCODE_TRANSFORM_LOCAL,
/* Parenting */
DEG_OPCODE_TRANSFORM_PARENT,
/* Constraints */
DEG_OPCODE_TRANSFORM_CONSTRAINTS,
//DEG_OPCODE_TRANSFORM_CONSTRAINTS_INIT,
//DEG_OPCODE_TRANSFORM_CONSTRAINT,
//DEG_OPCODE_TRANSFORM_CONSTRAINTS_DONE,
/* Rigidbody Sim - Perform Sim */
DEG_OPCODE_RIGIDBODY_REBUILD,
DEG_OPCODE_RIGIDBODY_SIM,
/* Rigidbody Sim - Copy Results to Object */
DEG_OPCODE_TRANSFORM_RIGIDBODY,
/* Transform exitpoint */
DEG_OPCODE_TRANSFORM_FINAL,
/* XXX: ubereval is for temporary porting purposes only */
DEG_OPCODE_OBJECT_UBEREVAL,
/* Geometry ---------------------------------------- */
/* XXX: Placeholder - UberEval */
DEG_OPCODE_GEOMETRY_UBEREVAL,
/* Modifier */
DEG_OPCODE_GEOMETRY_MODIFIER,
/* Curve Objects - Path Calculation (used for path-following tools, */
DEG_OPCODE_GEOMETRY_PATH,
/* Pose -------------------------------------------- */
/* Init IK Trees, etc. */
DEG_OPCODE_POSE_INIT,
/* Free IK Trees + Compute Deform Matrices */
DEG_OPCODE_POSE_DONE,
/* IK/Spline Solvers */
DEG_OPCODE_POSE_IK_SOLVER,
DEG_OPCODE_POSE_SPLINE_IK_SOLVER,
/* Bone -------------------------------------------- */
/* Bone local transforms - Entrypoint */
DEG_OPCODE_BONE_LOCAL,
/* Pose-space conversion (includes parent + restpose, */
DEG_OPCODE_BONE_POSE_PARENT,
/* Constraints */
DEG_OPCODE_BONE_CONSTRAINTS,
//DEG_OPCODE_BONE_CONSTRAINTS_INIT,
//DEG_OPCODE_BONE_CONSTRAINT,
//DEG_OPCODE_BONE_CONSTRAINTS_DONE,
/* Bone transforms are ready
*
* - "READY" This (internal, noop is used to signal that all pre-IK
* operations are done. Its role is to help mediate situations
* where cyclic relations may otherwise form (i.e. one bone in
* chain targetting another in same chain,
*
* - "DONE" This noop is used to signal that the bone's final pose
* transform can be read by others
*/
// TODO: deform mats could get calculated in the final_transform ops...
DEG_OPCODE_BONE_READY,
DEG_OPCODE_BONE_DONE,
/* Particles --------------------------------------- */
/* XXX: placeholder - Particle System eval */
DEG_OPCODE_PSYS_EVAL,
/* Collections ------------------------------------- */
DEG_OPCODE_SCENE_LAYER_INIT,
DEG_OPCODE_SCENE_LAYER_EVAL,
DEG_OPCODE_SCENE_LAYER_DONE,
DEG_NUM_OPCODES,
} eDepsOperation_Code;
/* Some magic to stringify operation codes. */
class DepsOperationStringifier {
public:
DepsOperationStringifier();
const char *operator[](eDepsOperation_Code opcodex);
protected:
const char *names_[DEG_NUM_OPCODES];
};
/* String defines for these opcodes, defined in depsgraph_type_defines.cpp */
extern DepsOperationStringifier DEG_OPNAMES;
} // namespace DEG
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