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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2013 Blender Foundation.
* All rights reserved.
*
* Original Author: Joshua Leung
* Contributor(s): None Yet
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file depsgraph/intern/nodes/deg_node_id.h
* \ingroup depsgraph
*/
#pragma once
#include "intern/nodes/deg_node.h"
namespace DEG {
struct ComponentDepsNode;
/* ID-Block Reference */
struct IDDepsNode : public DepsNode {
struct ComponentIDKey {
ComponentIDKey(eDepsNode_Type type, const char *name = "");
bool operator==(const ComponentIDKey &other) const;
eDepsNode_Type type;
const char *name;
};
void init(const ID *id, const char *subdata);
~IDDepsNode();
ComponentDepsNode *find_component(eDepsNode_Type type,
const char *name = "") const;
ComponentDepsNode *add_component(eDepsNode_Type type,
const char *name = "");
void tag_update(Depsgraph *graph);
void finalize_build();
/* ID Block referenced. */
ID *id;
/* Hash to make it faster to look up components. */
GHash *components;
/* Layers of this node with accumulated layers of it's output relations. */
unsigned int layers;
/* Additional flags needed for scene evaluation.
* TODO(sergey): Only needed for until really granular updates
* of all the entities.
*/
int eval_flags;
DEG_DEPSNODE_DECLARE;
};
} // namespace DEG
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