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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/** \file DRW_engine.h
* \ingroup draw
*/
#ifndef __DRW_ENGINE_H__
#define __DRW_ENGINE_H__
struct CollectionEngineSettings;
struct DRWPass;
struct Material;
struct Scene;
void DRW_engines_init(void);
void DRW_engines_free(void);
/* This is here because GPUViewport needs it */
void DRW_pass_free(struct DRWPass *pass);
/* Settings */
void *DRW_material_settings_get(struct Material *ma, const char *engine_name);
void *DRW_render_settings_get(struct Scene *scene, const char *engine_name);
/* Mode engines initialization */
void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces);
void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces);
void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces);
#endif /* __DRW_ENGINE_H__ */
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