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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2016, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#ifndef __DRW_ENGINE_TYPES_H__
#define __DRW_ENGINE_TYPES_H__
#ifdef __cplusplus
extern "C" {
#endif
/* Buffer and textures used by the viewport by default */
typedef struct DefaultFramebufferList {
struct GPUFrameBuffer *default_fb;
struct GPUFrameBuffer *overlay_fb;
struct GPUFrameBuffer *in_front_fb;
struct GPUFrameBuffer *color_only_fb;
struct GPUFrameBuffer *depth_only_fb;
struct GPUFrameBuffer *overlay_only_fb;
} DefaultFramebufferList;
typedef struct DefaultTextureList {
struct GPUTexture *color;
struct GPUTexture *color_overlay;
struct GPUTexture *depth;
struct GPUTexture *depth_in_front;
} DefaultTextureList;
#ifdef __cplusplus
}
#endif
#endif /* __DRW_ENGINE_H__ */
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