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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. */
/** \file
* \ingroup draw
*/
#pragma once
/* Needed for BKE_ccg.h. */
#include "BLI_assert.h"
#include "BLI_bitmap.h"
#include "BKE_ccg.h"
#ifdef __cplusplus
extern "C" {
#endif
struct GPUViewport;
struct PBVHAttrReq;
struct GPUBatch;
struct PBVHNode;
struct GSet;
struct DMFlagMat;
struct Object;
struct Mesh;
struct MLoopTri;
struct CustomData;
struct MVert;
struct MEdge;
struct MLoop;
struct MPoly;
struct SubdivCCG;
struct BMesh;
typedef struct PBVHBatches PBVHBatches;
typedef struct PBVH_GPU_Args {
int pbvh_type;
struct BMesh *bm;
const struct Mesh *me;
const struct MVert *mvert;
const struct MLoop *mloop;
const struct MPoly *mpoly;
int mesh_verts_num, mesh_faces_num, mesh_grids_num;
struct CustomData *vdata, *ldata, *pdata;
const float (*vert_normals)[3];
int face_sets_color_seed, face_sets_color_default;
int *face_sets; /* for PBVH_FACES and PBVH_GRIDS */
struct SubdivCCG *subdiv_ccg;
const struct DMFlagMat *grid_flag_mats;
const int *grid_indices;
CCGKey ccg_key;
CCGElem **grids;
void **gridfaces;
BLI_bitmap **grid_hidden;
int *prim_indices;
int totprim;
bool *hide_poly;
int node_verts_num;
const struct MLoopTri *mlooptri;
struct PBVHNode *node;
/* BMesh. */
struct GSet *bm_unique_vert, *bm_other_verts, *bm_faces;
int cd_mask_layer;
} PBVH_GPU_Args;
typedef struct PBVHGPUFormat PBVHGPUFormat;
void DRW_pbvh_node_update(PBVHBatches *batches, PBVH_GPU_Args *args);
void DRW_pbvh_update_pre(PBVHBatches *batches, PBVH_GPU_Args *args);
void DRW_pbvh_node_gpu_flush(PBVHBatches *batches);
struct PBVHBatches *DRW_pbvh_node_create(PBVH_GPU_Args *args);
void DRW_pbvh_node_free(PBVHBatches *batches);
struct GPUBatch *DRW_pbvh_tris_get(PBVHBatches *batches,
struct PBVHAttrReq *attrs,
int attrs_num,
PBVH_GPU_Args *args,
int *r_prim_count);
struct GPUBatch *DRW_pbvh_lines_get(struct PBVHBatches *batches,
struct PBVHAttrReq *attrs,
int attrs_num,
PBVH_GPU_Args *args,
int *r_prim_count);
#ifdef __cplusplus
}
#endif
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