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#ifdef CONSERVATIVE_RASTER
RESOURCE_ID_VARYING
#endif
#ifndef POINTCLOUD
in vec3 pos;
#endif
void main()
{
GPU_INTEL_VERTEX_SHADER_WORKAROUND
#ifdef CONSERVATIVE_RASTER
PASS_RESOURCE_ID
#endif
#ifdef POINTCLOUD
vec3 world_pos = pointcloud_get_pos();
#else
vec3 world_pos = point_object_to_world(pos);
#endif
gl_Position = point_world_to_ndc(world_pos);
#ifdef USE_WORLD_CLIP_PLANES
world_clip_planes_calc_clip_distance(world_pos);
#endif
}
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