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clay_copy.glsl « shaders « clay « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec4 uvcoordsvar;
out vec4 fragColor;

uniform sampler2D colortex;

void main()
{
	fragColor = texture(colortex, uvcoordsvar.st);
}