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/*
* Copyright 2016, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): Blender Institute
*
*/
/* All specific data handler for Objects, Lights, SceneLayers, ...
*/
/** \file eevee_data.c
* \ingroup draw_engine
*/
#include "DRW_render.h"
#include "eevee_private.h"
static void eevee_scene_layer_data_free(void *storage)
{
EEVEE_SceneLayerData *sldata = (EEVEE_SceneLayerData *)storage;
/* Lights */
MEM_SAFE_FREE(sldata->lamps);
DRW_UBO_FREE_SAFE(sldata->light_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_ubo);
DRW_UBO_FREE_SAFE(sldata->shadow_render_ubo);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_target_fb);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cube_fb);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_map_fb);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->shadow_cascade_fb);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_target);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_color_cube_target);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cube_pool);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_map_pool);
DRW_TEXTURE_FREE_SAFE(sldata->shadow_depth_cascade_pool);
BLI_freelistN(&sldata->shadow_casters);
/* Probes */
MEM_SAFE_FREE(sldata->probes);
DRW_UBO_FREE_SAFE(sldata->probe_ubo);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_fb);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_filter_fb);
DRW_FRAMEBUFFER_FREE_SAFE(sldata->probe_sh_fb);
DRW_TEXTURE_FREE_SAFE(sldata->probe_rt);
DRW_TEXTURE_FREE_SAFE(sldata->probe_depth_rt);
DRW_TEXTURE_FREE_SAFE(sldata->probe_pool);
DRW_TEXTURE_FREE_SAFE(sldata->probe_sh);
}
static void eevee_lamp_data_free(void *storage)
{
EEVEE_LampEngineData *led = (EEVEE_LampEngineData *)storage;
MEM_SAFE_FREE(led->storage);
BLI_freelistN(&led->shadow_caster_list);
}
static void eevee_lightprobe_data_free(void *storage)
{
EEVEE_LightProbeEngineData *ped = (EEVEE_LightProbeEngineData *)storage;
BLI_freelistN(&ped->captured_object_list);
}
EEVEE_SceneLayerData *EEVEE_scene_layer_data_get(void)
{
EEVEE_SceneLayerData **sldata = (EEVEE_SceneLayerData **)DRW_scene_layer_engine_data_get(&draw_engine_eevee_type, &eevee_scene_layer_data_free);
if (*sldata == NULL) {
*sldata = MEM_callocN(sizeof(**sldata), "EEVEE_SceneLayerData");
}
return *sldata;
}
EEVEE_ObjectEngineData *EEVEE_object_data_get(Object *ob)
{
EEVEE_ObjectEngineData **oedata = (EEVEE_ObjectEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, NULL);
if (*oedata == NULL) {
*oedata = MEM_callocN(sizeof(**oedata), "EEVEE_ObjectEngineData");
}
return *oedata;
}
EEVEE_LightProbeEngineData *EEVEE_lightprobe_data_get(Object *ob)
{
EEVEE_LightProbeEngineData **pedata = (EEVEE_LightProbeEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, &eevee_lightprobe_data_free);
if (*pedata == NULL) {
*pedata = MEM_callocN(sizeof(**pedata), "EEVEE_LightProbeEngineData");
(*pedata)->need_update = true;
}
return *pedata;
}
EEVEE_LampEngineData *EEVEE_lamp_data_get(Object *ob)
{
EEVEE_LampEngineData **ledata = (EEVEE_LampEngineData **)DRW_object_engine_data_get(ob, &draw_engine_eevee_type, &eevee_lamp_data_free);
if (*ledata == NULL) {
*ledata = MEM_callocN(sizeof(**ledata), "EEVEE_LampEngineData");
(*ledata)->need_update = true;
}
return *ledata;
}
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