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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2018, Blender Foundation.
*/
/** \file
* \ingroup eevee
*/
#pragma once
#include "BLI_sys_types.h" /* for bool */
struct BlendDataReader;
struct BlendWriter;
struct EEVEE_Data;
struct EEVEE_ViewLayerData;
struct LightCache;
struct Scene;
struct SceneEEVEE;
struct ViewLayer;
/**
* Light Bake.
*/
struct wmJob *EEVEE_lightbake_job_create(struct wmWindowManager *wm,
struct wmWindow *win,
struct Main *bmain,
struct ViewLayer *view_layer,
struct Scene *scene,
int delay,
int frame);
/**
* MUST run on the main thread.
*/
void *EEVEE_lightbake_job_data_alloc(struct Main *bmain,
struct ViewLayer *view_layer,
struct Scene *scene,
bool run_as_job,
int frame);
void EEVEE_lightbake_job_data_free(void *custom_data);
void EEVEE_lightbake_update(void *custom_data);
void EEVEE_lightbake_job(void *custom_data, short *stop, short *do_update, float *progress);
/**
* This is to update the world irradiance and reflection contribution from
* within the viewport drawing (does not have the overhead of a full light cache rebuild.)
*/
void EEVEE_lightbake_update_world_quick(struct EEVEE_ViewLayerData *sldata,
struct EEVEE_Data *vedata,
const Scene *scene);
/**
* Light Cache.
*/
struct LightCache *EEVEE_lightcache_create(const int grid_len,
const int cube_len,
const int cube_size,
const int vis_size,
const int irr_size[3]);
void EEVEE_lightcache_free(struct LightCache *lcache);
bool EEVEE_lightcache_load(struct LightCache *lcache);
void EEVEE_lightcache_info_update(struct SceneEEVEE *eevee);
void EEVEE_lightcache_blend_write(struct BlendWriter *writer, struct LightCache *cache);
void EEVEE_lightcache_blend_read_data(struct BlendDataReader *reader, struct LightCache *cache);
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