Welcome to mirror list, hosted at ThFree Co, Russian Federation.

default_frag.glsl « shaders « eevee « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4ba4192abbd9bf8de1a8c96f62750a105db21f2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18

uniform vec3 basecol;
uniform float metallic;
uniform float specular;
uniform float roughness;

Closure nodetree_exec(void)
{
	vec3 dielectric = vec3(0.034) * specular * 2.0;
	vec3 diffuse = mix(basecol, vec3(0.0), metallic);
	vec3 f0 = mix(dielectric, basecol, metallic);
	vec3 ssr_spec;
	vec3 radiance = eevee_surface_lit((gl_FrontFacing) ? worldNormal : -worldNormal, diffuse, f0, roughness, 1.0, 0, ssr_spec);

	Closure result = Closure(radiance, 1.0, vec4(ssr_spec, roughness), normal_encode(normalize(viewNormal), viewCameraVec), 0);

	return result;
}