blob: c81a94b35f317e2cb8bafeed08e6297722cb2c6b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
/**
* 2D Culling pass for lights.
* We iterate over all items and check if they intersect with the tile frustum.
*/
#pragma BLENDER_REQUIRE(eevee_culling_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_culling_iter_lib.glsl)
layout(std140) uniform lights_block
{
LightData lights[CULLING_ITEM_BATCH];
};
layout(std140) uniform lights_culling_block
{
CullingData culling;
};
in vec4 uvcoordsvar;
layout(location = 0) out uvec4 out_items_bits;
void main(void)
{
CullingTile tile = culling_tile_get(culling);
out_items_bits = uvec4(0);
ITEM_FOREACH_BEGIN_NO_CULL (culling, l_idx) {
LightData light = lights[l_idx];
bool intersect_tile = true;
switch (light.type) {
case LIGHT_SPOT:
/* TODO cone culling. */
case LIGHT_RECT:
case LIGHT_ELLIPSE:
case LIGHT_POINT:
Sphere sphere = Sphere(light._position, light.influence_radius_max);
intersect_tile = culling_sphere_tile_isect(sphere, tile);
break;
default:
break;
}
if (intersect_tile) {
out_items_bits[l_idx / 32u] |= 1u << (l_idx % 32u);
}
}
ITEM_FOREACH_END
}
|