blob: a2960a85278bd46e977501d7c2fc8b4396b0d2e8 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
|
#pragma BLENDER_REQUIRE(eevee_film_lib.glsl)
void main(void)
{
vec2 uv = uvcoordsvar.xy;
vec4 color = textureLod(data_tx, uv, 0.0);
float weight = textureLod(weight_tx, uv, 0.0).r;
out_color = film_data_decode(film, color, weight);
if (film.opacity < 1.0) {
/* First sample is stored in a fullscreen buffer. */
vec2 uv_first_sample = ((uv * film.extent) + film.offset) /
vec2(textureSize(first_sample_tx, 0).xy);
vec4 first_sample = textureLod(first_sample_tx, uv_first_sample, 0.0);
out_color = mix(first_sample, out_color, film.opacity);
}
}
|