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#include "gpu_shader_create_info.hh"
/* -------------------------------------------------------------------- */
/** \name Film Filter
* \{ */
GPU_SHADER_CREATE_INFO(eevee_film_filter)
.do_static_compilation(true)
.uniform_buf(2, "CameraData", "camera")
.uniform_buf(1, "FilmData", "film")
.sampler(0, ImageType::FLOAT_2D, "input_tx")
.sampler(1, ImageType::FLOAT_2D, "data_tx")
.sampler(2, ImageType::FLOAT_2D, "weight_tx")
.fragment_out(0, Type::VEC4, "out_data")
.fragment_out(1, Type::FLOAT, "out_weight")
.additional_info("eevee_shared")
.fragment_source("eevee_film_filter_frag.glsl")
.additional_info("draw_fullscreen", "draw_view");
GPU_SHADER_CREATE_INFO(eevee_film_filter_depth)
.do_static_compilation(true)
.uniform_buf(2, "CameraData", "camera")
.uniform_buf(1, "FilmData", "film")
.sampler(0, ImageType::DEPTH_2D, "input_tx")
.sampler(1, ImageType::FLOAT_2D, "data_tx")
.sampler(2, ImageType::FLOAT_2D, "weight_tx")
.fragment_out(0, Type::VEC4, "out_data")
.fragment_out(1, Type::FLOAT, "out_weight")
.additional_info("eevee_shared")
.fragment_source("eevee_film_filter_frag.glsl")
.additional_info("draw_fullscreen", "draw_view");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Film Resolve
* \{ */
GPU_SHADER_CREATE_INFO(eevee_film_resolve)
.do_static_compilation(true)
.uniform_buf(1, "FilmData", "film")
.sampler(0, ImageType::FLOAT_2D, "data_tx")
.sampler(1, ImageType::FLOAT_2D, "weight_tx")
.sampler(2, ImageType::FLOAT_2D, "first_sample_tx")
.fragment_out(0, Type::VEC4, "out_color")
.additional_info("eevee_shared")
.fragment_source("eevee_film_resolve_frag.glsl")
.additional_info("draw_fullscreen");
GPU_SHADER_CREATE_INFO(eevee_film_resolve_depth)
.do_static_compilation(true)
.uniform_buf(1, "FilmData", "film")
.sampler(0, ImageType::FLOAT_2D, "data_tx")
.sampler(1, ImageType::FLOAT_2D, "weight_tx")
//.fragment_out(0, Type::FLOAT, "gl_FragDepth")
.additional_info("eevee_shared")
.fragment_source("eevee_film_resolve_depth_frag.glsl")
.additional_info("draw_fullscreen");
/** \} */
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