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#include "gpu_shader_create_info.hh"
/* -------------------------------------------------------------------- */
/** \name Lightprobe Display
* \{ */
GPU_SHADER_INTERFACE_INFO(eevee_lightprobe_display_iface, "interp")
.smooth(Type::VEC3, "P")
.smooth(Type::VEC2, "coord")
.flat(Type::INT, "samp");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_display_cubemap)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.uniform_buf(1, "LightProbeInfoData", "probes_buf")
.uniform_buf(2, "CubemapData", "cubes_buf[CULLING_ITEM_BATCH]")
.sampler(0, ImageType::FLOAT_CUBE_ARRAY, "lightprobe_cube_tx")
.vertex_out(eevee_lightprobe_display_iface)
.fragment_out(0, Type::VEC4, "out_color")
.vertex_source("eevee_lightprobe_display_cubemap_vert.glsl")
.fragment_source("eevee_lightprobe_display_cubemap_frag.glsl");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_display_grid)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.uniform_buf(1, "GridData", "grids_buf[GRID_MAX]")
.uniform_buf(2, "LightProbeInfoData", "probes_buf")
.sampler(0, ImageType::FLOAT_2D_ARRAY, "lightprobe_grid_tx")
.push_constant(Type::INT, "grid_id")
.vertex_out(eevee_lightprobe_display_iface)
.fragment_out(0, Type::VEC4, "out_color")
.vertex_source("eevee_lightprobe_display_grid_vert.glsl")
.fragment_source("eevee_lightprobe_display_grid_frag.glsl");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lightprobe filter
* \{ */
GPU_SHADER_INTERFACE_INFO(eevee_lightprobe_filter_iface, "interp")
.smooth(Type::VEC3, "coord")
.flat(Type::INT, "layer");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_filter_diffuse)
.do_static_compilation(true)
.builtins(BuiltinBits::LAYER)
.uniform_buf(1, "LightProbeFilterData", "filter_buf")
.sampler(0, ImageType::FLOAT_CUBE, "radiance_tx")
.fragment_out(0, Type::VEC4, "out_irradiance")
.vertex_out(eevee_lightprobe_filter_iface)
.additional_info("eevee_shared")
.vertex_source("eevee_lightprobe_filter_vert.glsl")
.fragment_source("eevee_lightprobe_filter_diffuse_frag.glsl");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_filter_glossy)
.do_static_compilation(true)
.builtins(BuiltinBits::LAYER)
.define("CUBEMAP")
.uniform_buf(1, "LightProbeFilterData", "filter_buf")
.sampler(0, ImageType::FLOAT_CUBE, "radiance_tx")
.fragment_out(0, Type::VEC4, "out_irradiance")
.vertex_out(eevee_lightprobe_filter_iface)
.additional_info("eevee_shared")
.vertex_source("eevee_lightprobe_filter_vert.glsl")
.fragment_source("eevee_lightprobe_filter_glossy_frag.glsl");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_filter_visibility)
.do_static_compilation(true)
.builtins(BuiltinBits::LAYER)
.uniform_buf(1, "LightProbeFilterData", "filter_buf")
.sampler(0, ImageType::DEPTH_CUBE, "depth_tx")
.fragment_out(0, Type::VEC4, "out_visibility")
.vertex_out(eevee_lightprobe_filter_iface)
.additional_info("eevee_shared", "draw_view")
.vertex_source("eevee_lightprobe_filter_vert.glsl")
.fragment_source("eevee_lightprobe_filter_visibility_frag.glsl");
GPU_SHADER_CREATE_INFO(eevee_lightprobe_filter_downsample)
.do_static_compilation(true)
.builtins(BuiltinBits::LAYER)
.define("CUBEMAP")
.uniform_buf(1, "LightProbeFilterData", "filter_buf")
.sampler(0, ImageType::FLOAT_CUBE, "input_tx")
.fragment_out(0, Type::VEC4, "out_color")
.vertex_out(eevee_lightprobe_filter_iface)
.additional_info("eevee_shared")
.vertex_source("eevee_lightprobe_filter_vert.glsl")
.fragment_source("eevee_lightprobe_filter_downsample_frag.glsl");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Lightprobe data
* \{ */
GPU_SHADER_CREATE_INFO(eevee_lightprobe_data)
.uniform_buf(1, "GridData", "grids_buf[GRID_MAX]")
.uniform_buf(2, "CubemapData", "cubes_buf[CULLING_ITEM_BATCH]")
.uniform_buf(3, "LightProbeInfoData", "probes_buf")
.sampler(11, ImageType::FLOAT_2D_ARRAY, "lightprobe_grid_tx")
.sampler(12, ImageType::FLOAT_CUBE_ARRAY, "lightprobe_cube_tx");
/** \} */
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