1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(eevee_motion_blur_gather)
.do_static_compilation(true)
.uniform_buf(0, "MotionBlurData", "mb_buf")
.uniform_buf(1, "SamplingData", "sampling_buf")
.sampler(0, ImageType::FLOAT_2D, "color_tx")
.sampler(1, ImageType::DEPTH_2D, "depth_tx")
.sampler(2, ImageType::FLOAT_2D, "velocity_tx")
.sampler(3, ImageType::FLOAT_2D, "tiles_tx")
.fragment_out(0, Type::VEC4, "out_color")
.additional_info("eevee_shared")
.fragment_source("eevee_motion_blur_gather_frag.glsl")
.additional_info("draw_fullscreen");
GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_dilate)
.do_static_compilation(true)
.uniform_buf(0, "MotionBlurData", "mb_buf")
.sampler(0, ImageType::FLOAT_2D, "tiles_tx")
.fragment_out(0, Type::VEC4, "out_max_motion")
.additional_info("eevee_shared")
.fragment_source("eevee_motion_blur_tiles_dilate_frag.glsl")
.additional_info("draw_fullscreen");
GPU_SHADER_CREATE_INFO(eevee_motion_blur_tiles_flatten)
.do_static_compilation(true)
.uniform_buf(0, "MotionBlurData", "mb_buf")
.sampler(0, ImageType::FLOAT_2D, "tiles_tx")
.sampler(2, ImageType::FLOAT_2D, "velocity_tx")
.fragment_out(0, Type::VEC4, "out_max_motion")
.additional_info("eevee_shared")
.fragment_source("eevee_motion_blur_tiles_flatten_frag.glsl")
.additional_info("draw_fullscreen");
|