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/* FIXME(@fclem): This file is included inside the gpu module. We have to workaround to include
* eevee header. */
#include "../../draw/engines/eevee/eevee_defines.hh"
#include "gpu_shader_create_info.hh"
/* -------------------------------------------------------------------- */
/** \name Shadow pipeline
* \{ */
GPU_SHADER_CREATE_INFO(eevee_shadow_page_alloc)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(SHADOW_TILEMAP_RES, SHADOW_TILEMAP_RES)
.storage_buf(1, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.storage_buf(2, Qualifier::READ_WRITE, "uint", "pages_free_buf[]")
.storage_buf(3, Qualifier::READ_WRITE, "ShadowPagesInfoData", "pages_infos_buf")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.image(1, GPU_R32I, Qualifier::WRITE, ImageType::INT_2D, "tilemap_rects_img")
.compute_source("eevee_shadow_page_alloc_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_page_copy)
.do_static_compilation(true)
.additional_info("eevee_shared")
.local_group_size(SHADOW_PAGE_COPY_GROUP_SIZE, SHADOW_PAGE_COPY_GROUP_SIZE)
.sampler(0, ImageType::DEPTH_2D, "render_tx")
.sampler(1, ImageType::UINT_2D, "tilemaps_tx")
/* TODO(fclem): 16bit format. */
.image(0, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D, "out_atlas_img")
.push_constant(Type::INT, "tilemap_index")
.push_constant(Type::INT, "tilemap_lod")
.compute_source("eevee_shadow_page_copy_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_page_defrag)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(1)
.storage_buf(0, Qualifier::READ_WRITE, "uint", "pages_free_buf[]")
.storage_buf(1, Qualifier::READ_WRITE, "ShadowPagesInfoData", "pages_infos_buf")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.compute_source("eevee_shadow_page_defrag_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_page_free)
.do_static_compilation(true)
.additional_info("eevee_shared")
.local_group_size(SHADOW_TILEMAP_RES, SHADOW_TILEMAP_RES)
.storage_buf(0, Qualifier::READ_WRITE, "uint", "pages_free_buf[]")
.storage_buf(1, Qualifier::READ_WRITE, "ShadowPagesInfoData", "pages_infos_buf")
.storage_buf(2, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.compute_source("eevee_shadow_page_free_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_page_init)
.do_static_compilation(true)
.additional_info("eevee_shared")
.local_group_size(SHADOW_PAGE_PER_ROW)
.storage_buf(0, Qualifier::WRITE, "uint", "pages_free_buf[]")
.storage_buf(1, Qualifier::WRITE, "ShadowPagesInfoData", "pages_infos_buf")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.compute_source("eevee_shadow_page_init_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_page_mark)
.do_static_compilation(true)
.additional_info("eevee_shared")
.sampler(0, ImageType::UINT_2D, "tilemaps_tx")
.push_constant(Type::INT, "tilemap_index")
.push_constant(Type::INT, "tilemap_lod")
.fragment_source("eevee_depth_clear_frag.glsl")
.vertex_source("eevee_shadow_page_mark_vert.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_depth_scan)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(SHADOW_DEPTH_SCAN_GROUP_SIZE, SHADOW_DEPTH_SCAN_GROUP_SIZE)
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.sampler(0, ImageType::DEPTH_2D, "depth_tx")
.push_constant(Type::FLOAT, "tilemap_pixel_radius")
.push_constant(Type::FLOAT, "screen_pixel_radius_inv")
.compute_source("eevee_shadow_tilemap_depth_scan_comp.glsl")
.additional_info("eevee_light_data");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_lod_mask)
.do_static_compilation(true)
.additional_info("eevee_shared")
.local_group_size(SHADOW_TILEMAP_RES, SHADOW_TILEMAP_RES)
.storage_buf(0, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.compute_source("eevee_shadow_tilemap_lod_mask_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_setup)
.do_static_compilation(true)
.additional_info("eevee_shared")
.local_group_size(SHADOW_TILEMAP_RES, SHADOW_TILEMAP_RES)
.storage_buf(0, Qualifier::READ_WRITE, "uint", "pages_free_buf[]")
.storage_buf(1, Qualifier::READ_WRITE, "ShadowPagesInfoData", "pages_infos_buf")
.storage_buf(2, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.push_constant(Type::BOOL, "do_tilemap_setup")
.compute_source("eevee_shadow_tilemap_setup_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_tag)
.additional_info("eevee_shared", "draw_view")
.local_group_size(SHADOW_AABB_TAG_GROUP_SIZE)
/* NOTE(@fclem): Use an array of vec3 to avoid possible layout confusion. */
.storage_buf(1, Qualifier::READ, "vec3", "aabbs_buf[]")
.storage_buf(2, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.push_constant(Type::INT, "aabb_len")
.push_constant(Type::FLOAT, "tilemap_pixel_radius")
.push_constant(Type::FLOAT, "screen_pixel_radius_inv")
.compute_source("eevee_shadow_tilemap_tag_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_tag_usage)
.do_static_compilation(true)
.define("TAG_USAGE")
.additional_info("eevee_shadow_tilemap_tag");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_tag_update)
.do_static_compilation(true)
.define("TAG_UPDATE")
.additional_info("eevee_shadow_tilemap_tag");
GPU_SHADER_CREATE_INFO(eevee_shadow_tilemap_visibility)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(SHADOW_TILEMAP_RES, SHADOW_TILEMAP_RES)
.storage_buf(2, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.push_constant(Type::FLOAT, "tilemap_pixel_radius")
.push_constant(Type::FLOAT, "screen_pixel_radius_inv")
.compute_source("eevee_shadow_tilemap_visibility_comp.glsl");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Shadow resources
* \{ */
GPU_SHADER_CREATE_INFO(eevee_shadow_data)
.sampler(9, ImageType::FLOAT_2D, "shadow_atlas_tx")
.sampler(10, ImageType::UINT_2D, "shadow_tilemaps_tx");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Debug
* \{ */
GPU_SHADER_CREATE_INFO(eevee_shadow_page_debug)
.do_static_compilation(true)
.local_group_size(8, 8)
.additional_info("eevee_shared")
.storage_buf(1, Qualifier::READ, "uint", "pages_free_buf[]")
.image(0, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "tilemaps_img")
.image(1, GPU_R32UI, Qualifier::READ_WRITE, ImageType::UINT_2D, "debug_img")
.compute_source("eevee_shadow_page_debug_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_shadow_debug)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.uniform_buf(1, "ShadowDebugData", "debug")
.storage_buf(0, Qualifier::READ, "ShadowTileMapData", "tilemaps_buf[]")
.sampler(0, ImageType::DEPTH_2D, "depth_tx")
.sampler(1, ImageType::FLOAT_2D, "atlas_tx")
.sampler(2, ImageType::UINT_2D, "tilemaps_tx")
.sampler(3, ImageType::UINT_2D, "debug_page_tx")
.fragment_out(0, Type::VEC4, "out_color_add", DualBlend::SRC_0)
.fragment_out(0, Type::VEC4, "out_color_mul", DualBlend::SRC_1)
.fragment_source("eevee_shadow_debug_frag.glsl")
.additional_info("draw_fullscreen");
/** \} */
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