Welcome to mirror list, hosted at ThFree Co, Russian Federation.

lightprobe_cube_display_frag.glsl « shaders « eevee « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fc0b5b9548b01385160afb2f3e4e1d62c6a26109 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15

flat in int pid;
in vec3 worldNormal;
in vec3 worldPosition;

out vec4 FragColor;

void main()
{
	vec3 V = (ProjectionMatrix[3][3] == 0.0) /* if perspective */
	            ? normalize(cameraPos - worldPosition)
	            : cameraForward;
	vec3 N = normalize(worldNormal);
	FragColor = vec4(textureLod_octahedron(probeCubes, vec4(reflect(-V, N), pid), 0.0, lodCubeMax).rgb, 1.0);
}