Welcome to mirror list, hosted at ThFree Co, Russian Federation.

lightprobe_grid_display_frag.glsl « shaders « eevee « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fd8eb157aa5ecb391070c480ce655fd6b6b5fc33 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

flat in int cellOffset;
in vec2 quadCoord;

out vec4 FragColor;

void main()
{
	float dist_sqr = dot(quadCoord, quadCoord);

	/* Discard outside the circle. */
	if (dist_sqr > 1.0)
		discard;

	vec3 view_nor = vec3(quadCoord, sqrt(max(0.0, 1.0 - dist_sqr)));
	vec3 world_nor = mat3(ViewMatrixInverse) * view_nor;
	IrradianceData ir_data = load_irradiance_cell(cellOffset, world_nor);
	FragColor = vec4(compute_irradiance(world_nor, ir_data), 1.0);
}