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octahedron_lib.glsl « shaders « eevee « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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vec2 mapping_octahedron(vec3 cubevec, vec2 texel_size)
{
  /* projection onto octahedron */
  cubevec /= dot(vec3(1.0), abs(cubevec));

  /* out-folding of the downward faces */
  if (cubevec.z < 0.0) {
    vec2 cubevec_sign = step(0.0, cubevec.xy) * 2.0 - 1.0;
    cubevec.xy = (1.0 - abs(cubevec.yx)) * cubevec_sign;
  }

  /* mapping to [0;1]ˆ2 texture space */
  vec2 uvs = cubevec.xy * (0.5) + 0.5;

  /* edge filtering fix */
  uvs = (1.0 - 2.0 * texel_size) * uvs + texel_size;

  return uvs;
}

vec4 textureLod_octahedron(sampler2DArray tex, vec4 cubevec, float lod, float lod_max)
{
  vec2 texelSize = 1.0 / vec2(textureSize(tex, int(lod_max)));

  vec2 uvs = mapping_octahedron(cubevec.xyz, texelSize);

  return textureLod(tex, vec3(uvs, cubevec.w), lod);
}

vec4 texture_octahedron(sampler2DArray tex, vec4 cubevec)
{
  vec2 texelSize = 1.0 / vec2(textureSize(tex, 0));

  vec2 uvs = mapping_octahedron(cubevec.xyz, texelSize);

  return texture(tex, vec3(uvs, cubevec.w));
}