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#ifdef USE_ALPHA_HASH
/* From the paper "Hashed Alpha Testing" by Chris Wyman and Morgan McGuire */
float hash(vec2 a) {
return fract(1e4 * sin(17.0 * a.x + 0.1 * a.y) * (0.1 + abs(sin(13.0 * a.y + a.x))));
}
float hash3d(vec3 a) {
return hash(vec2(hash(a.xy), a.z));
}
uniform float hashAlphaOffset;
uniform float hashAlphaScale = 1.0; /* Roughly in pixel */
float hashed_alpha_threshold(vec3 co)
{
/* Find the discretized derivatives of our coordinates. */
float max_deriv = max(length(dFdx(co)), length(dFdy(co)));
float pix_scale = 1.0 / (hashAlphaScale * max_deriv);
/* Find two nearest log-discretized noise scales. */
float pix_scale_log = log2(pix_scale);
vec2 pix_scales;
pix_scales.x = exp2(floor(pix_scale_log));
pix_scales.y = exp2(ceil(pix_scale_log));
/* Compute alpha thresholds at our two noise scales. */
vec2 alpha;
alpha.x = hash3d(floor(pix_scales.x * co));
alpha.y = hash3d(floor(pix_scales.y * co));
/* Factor to interpolate lerp with. */
float fac = fract(log2(pix_scale));
/* Interpolate alpha threshold from noise at two scales. */
float x = mix(alpha.x, alpha.y, fac);
/* Pass into CDF to compute uniformly distrib threshold. */
float a = min(fac, 1.0 - fac);
float one_a = 1.0 - a;
float denom = 1.0 / (2 * a * one_a);
float one_x = (1 - x);
vec3 cases = vec3(
(x * x) * denom,
(x - 0.5 * a) / one_a,
1.0 - (one_x * one_x * denom)
);
/* Find our final, uniformly distributed alpha threshold. */
float threshold = (x < one_a) ? ((x < a) ? cases.x : cases.y) : cases.z;
/* Avoids threshold == 0. */
threshold = clamp(threshold, 1.0e-6, 1.0);
/* Jitter the threshold for TAA accumulation. */
return fract(threshold + hashAlphaOffset);
}
#endif
#ifdef USE_ALPHA_CLIP
uniform float alphaThreshold;
#endif
void main()
{
/* For now do nothing.
* In the future, output object motion blur. */
#if defined(USE_ALPHA_HASH) || defined(USE_ALPHA_CLIP)
#define NODETREE_EXEC
Closure cl = nodetree_exec();
#if defined(USE_ALPHA_HASH)
/* Hashed Alpha Testing */
if (cl.opacity < hashed_alpha_threshold(worldPosition))
discard;
#elif defined(USE_ALPHA_CLIP)
/* Alpha clip */
if (cl.opacity <= alphaThreshold)
discard;
#endif
#endif
}
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