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#define EEVEE_AOV_HASH_COLOR_TYPE_MASK 1
/* ---------------------------------------------------------------------- */
/** \name Resources
* \{ */
layout(std140) uniform renderpass_block
{
bool renderPassDiffuse;
bool renderPassDiffuseLight;
bool renderPassGlossy;
bool renderPassGlossyLight;
bool renderPassEmit;
bool renderPassSSSColor;
bool renderPassEnvironment;
bool renderPassAOV;
int renderPassAOVActive;
};
/** \} */
/* ---------------------------------------------------------------------- */
/** \name Functions
* \{ */
vec3 render_pass_diffuse_mask(vec3 diffuse_color, vec3 diffuse_light)
{
return renderPassDiffuse ? (renderPassDiffuseLight ? diffuse_light : diffuse_color) : vec3(0.0);
}
vec3 render_pass_sss_mask(vec3 sss_color)
{
return renderPassSSSColor ? sss_color : vec3(0.0);
}
vec3 render_pass_glossy_mask(vec3 specular_color, vec3 specular_light)
{
return renderPassGlossy ? (renderPassGlossyLight ? specular_light : specular_color) : vec3(0.0);
}
vec3 render_pass_emission_mask(vec3 emission_light)
{
return renderPassEmit ? emission_light : vec3(0.0);
}
bool render_pass_aov_is_color()
{
return (renderPassAOVActive & EEVEE_AOV_HASH_COLOR_TYPE_MASK) != 0;
}
int render_pass_aov_hash()
{
return renderPassAOVActive & ~EEVEE_AOV_HASH_COLOR_TYPE_MASK;
}
/** \} */
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