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shadow_frag.glsl « shaders « eevee « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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layout(std140) uniform shadow_render_block {
	mat4 ShadowMatrix[6];
	vec4 lampPosition;
	int layer;
	float exponent;
};

in vec3 worldPosition;

out vec4 FragColor;

void main() {
	float dist = distance(lampPosition.xyz, worldPosition.xyz);
	FragColor = vec4(dist, 0.0, 0.0, 1.0);
}