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/** This describe the entire interface of the shader. */
/* Samplers */
uniform sampler2D colorBuffer;
uniform sampler2D depthBuffer;
/* Uniforms */
uniform float refractionDepth;
IN_OUT ShaderStageInterface
{
vec3 worldPosition;
vec3 viewPosition;
vec3 worldNormal;
vec3 viewNormal;
#ifdef HAIR_SHADER
vec3 hairTangent; /* world space */
float hairThickTime;
float hairThickness;
float hairTime;
flat int hairStrandID;
#endif
};
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