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eevee_film_comp.glsl « shaders « eevee_next « engines « draw « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma BLENDER_REQUIRE(common_view_lib.glsl)
#pragma BLENDER_REQUIRE(eevee_film_lib.glsl)

void main()
{
  ivec2 texel_film = ivec2(gl_GlobalInvocationID.xy);
  /* Not used. */
  vec4 out_color;
  float out_depth;

  film_process_data(texel_film, out_color, out_depth);
}