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/* SPDX-License-Identifier: GPL-2.0-or-later */
#include "eevee_defines.hh"
#include "gpu_shader_create_info.hh"
/* -------------------------------------------------------------------- */
/** \name Shared
* \{ */
GPU_SHADER_CREATE_INFO(eevee_light_data)
.storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
.storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
.storage_buf(2, Qualifier::READ, "uint", "light_zbin_buf[]")
.storage_buf(3, Qualifier::READ, "uint", "light_tile_buf[]");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Culling
* \{ */
GPU_SHADER_CREATE_INFO(eevee_light_culling_select)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(CULLING_SELECT_GROUP_SIZE)
.storage_buf(0, Qualifier::READ_WRITE, "LightCullingData", "light_cull_buf")
.storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
.storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
.storage_buf(3, Qualifier::WRITE, "float", "out_zdist_buf[]")
.storage_buf(4, Qualifier::WRITE, "uint", "out_key_buf[]")
.compute_source("eevee_light_culling_select_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_light_culling_sort)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
.storage_buf(1, Qualifier::READ, "LightData", "in_light_buf[]")
.storage_buf(2, Qualifier::WRITE, "LightData", "out_light_buf[]")
.storage_buf(3, Qualifier::READ, "float", "in_zdist_buf[]")
.storage_buf(4, Qualifier::READ, "uint", "in_key_buf[]")
.local_group_size(CULLING_SORT_GROUP_SIZE)
.compute_source("eevee_light_culling_sort_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_light_culling_zbin)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(CULLING_ZBIN_GROUP_SIZE)
.storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
.storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
.storage_buf(2, Qualifier::WRITE, "uint", "out_zbin_buf[]")
.compute_source("eevee_light_culling_zbin_comp.glsl");
GPU_SHADER_CREATE_INFO(eevee_light_culling_tile)
.do_static_compilation(true)
.additional_info("eevee_shared", "draw_view")
.local_group_size(CULLING_TILE_GROUP_SIZE)
.storage_buf(0, Qualifier::READ, "LightCullingData", "light_cull_buf")
.storage_buf(1, Qualifier::READ, "LightData", "light_buf[]")
.storage_buf(2, Qualifier::WRITE, "uint", "out_light_tile_buf[]")
.compute_source("eevee_light_culling_tile_comp.glsl");
/** \} */
/* -------------------------------------------------------------------- */
/** \name Debug
* \{ */
GPU_SHADER_CREATE_INFO(eevee_light_culling_debug)
.do_static_compilation(true)
.sampler(0, ImageType::DEPTH_2D, "depth_tx")
.fragment_out(0, Type::VEC4, "out_debug_color")
.additional_info("eevee_shared", "draw_view")
.fragment_source("eevee_light_culling_debug_frag.glsl")
.additional_info("draw_fullscreen", "eevee_light_data");
/** \} */
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