blob: 9723ea307c36638f076a4011e25f1c57635917e8 (
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void main()
{
float depth = textureLod(depthBuf, gl_FragCoord.xy / vec2(textureSize(depthBuf, 0)), 0).r;
if (strokeOrder3d) {
gl_FragDepth = depth;
}
else {
gl_FragDepth = (depth != 0.0) ? gl_FragCoord.z : 1.0;
}
}
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